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Why Not? A Variant Captain Fighter
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<blockquote data-quote="Garthanos" data-source="post: 7920170" data-attributes="member: 82504"><p><strong>Distracting Ruse</strong></p><p>Expend one superiority die to distract a creature within your reach, giving you and your adjacent allies advantage on subsequent attacks till the creatures turn. The target must make a Wisdom saving throw made at a penalty of your CS die. If it fails the save its attention was captured and focused on something outside of its immediate area. Subsequent attacks creatures within melee reach gain advantage til the beginning of its turn. It also loses its its reaction.</p><p></p><p>Comparison to trip doesn't involve impairing movement to recover or penalize ranged attacks. It does not add a Superiority Die to the damage of an attack I am not sure about the moving that to making it more certain it will work. I allow it remove the target reaction so this can enable escapes and similar things</p><p></p><p>Note the above supports a lazy lord who may use distraction to aid allies. (and perhaps no attack)</p><p></p><p>Trip looks simpler but really is not.</p><p></p><p><strong>Trip Attack</strong></p><p>When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. </p><p></p><p>Heros are awesome bonus : I am adjusting Trip so that as you level up each 5 levels your maximum trip size rank goes up one.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7920170, member: 82504"] [B]Distracting Ruse[/B] Expend one superiority die to distract a creature within your reach, giving you and your adjacent allies advantage on subsequent attacks till the creatures turn. The target must make a Wisdom saving throw made at a penalty of your CS die. If it fails the save its attention was captured and focused on something outside of its immediate area. Subsequent attacks creatures within melee reach gain advantage til the beginning of its turn. It also loses its its reaction. Comparison to trip doesn't involve impairing movement to recover or penalize ranged attacks. It does not add a Superiority Die to the damage of an attack I am not sure about the moving that to making it more certain it will work. I allow it remove the target reaction so this can enable escapes and similar things Note the above supports a lazy lord who may use distraction to aid allies. (and perhaps no attack) Trip looks simpler but really is not. [B]Trip Attack[/B] When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. Heros are awesome bonus : I am adjusting Trip so that as you level up each 5 levels your maximum trip size rank goes up one. [/QUOTE]
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Why Not? A Variant Captain Fighter
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