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Why Not? A Variant Captain Fighter
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<blockquote data-quote="Garthanos" data-source="post: 7960112" data-attributes="member: 82504"><p>I like the d4 it feels 5e'ish - 4e used a -2 and had powers to attack and also mark more enemies whether you hit or not.</p><p>The Cavalier/(Who almost guarantee if feats are used is using sentinel feat) does better than the protection style by far. The abilities of a Cavalier feel artificially spread out over those 17 levels you mentioned I call it artificially spread as the Weaponmaster fighter in 4e would have in composite almost always had the like or better at low levels.... sounds like the same effect in 3e too.</p><p></p><p>One of the things about changing the core class when the changes are elegant it makes the subclasses better like the <strong>Training Exercises</strong> allows any archetype to pick up maneuvers.</p><p></p><p></p><p>4e had that odd little issue too... instead of trusting that well reach was a thing they tended to have powers say adjacent or the like it might have been service to the idea of the "normal" sized weapon is the dominant <strong>trope weapon</strong> so it took feats and special abilities to tap into the awesome control from a pole arm. (then needed patchy clunkiness and feats for when a reach weapon or reach ability was in place).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7960112, member: 82504"] I like the d4 it feels 5e'ish - 4e used a -2 and had powers to attack and also mark more enemies whether you hit or not. The Cavalier/(Who almost guarantee if feats are used is using sentinel feat) does better than the protection style by far. The abilities of a Cavalier feel artificially spread out over those 17 levels you mentioned I call it artificially spread as the Weaponmaster fighter in 4e would have in composite almost always had the like or better at low levels.... sounds like the same effect in 3e too. One of the things about changing the core class when the changes are elegant it makes the subclasses better like the [B]Training Exercises[/B] allows any archetype to pick up maneuvers. 4e had that odd little issue too... instead of trusting that well reach was a thing they tended to have powers say adjacent or the like it might have been service to the idea of the "normal" sized weapon is the dominant [B]trope weapon[/B] so it took feats and special abilities to tap into the awesome control from a pole arm. (then needed patchy clunkiness and feats for when a reach weapon or reach ability was in place). [/QUOTE]
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Why Not? A Variant Captain Fighter
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