Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Not? A Variant Captain Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 8070354" data-attributes="member: 82504"><p><strong> <span style="font-size: 22px">Synopsis of ideas thus far.</span></strong></p><p><strong></strong></p><p><strong>Fighter Enhancements </strong></p><ol> <li data-xf-list-type="ol"><strong>Second Wind</strong>: Ability to choose to give yours to another</li> <li data-xf-list-type="ol"><strong>Action Surge: </strong>Enhanced to allow giving your action surge to another (can be done on any turn) or use it on daily exercises to trade action surge for more cs die / maneuvers.</li> <li data-xf-list-type="ol"><strong>Battle Cry</strong> (new): to share initiative with any all allies who have lower. May gain initiative from mental stat of your choice instead of Dex.</li> <li data-xf-list-type="ol"><strong>Scan the Battle</strong> (new battlemaster level 3) enabling potential tactical choices each round not just once in a while by trading attacks (subject to skill check).</li> <li data-xf-list-type="ol"><strong>Risky maneuvering</strong> - trade risk of an opportunity attack for daka aka extra attack (which a BM can use to scan for openings).</li> <li data-xf-list-type="ol"><strong>Exertions</strong> - trade hps for daka aka extra attack. (this allows the ability to be more high hp user specific 5hp)</li> <li data-xf-list-type="ol"><strong>BM Maneuver enhancements </strong>- change all maneuvers to allow usage on/for adjacent allies not just self. Also various attempts to make them more balanced with each other and worthwhile (no spending others reactions to do your cool thing).</li> <li data-xf-list-type="ol"><strong>Additional BM Maneuvers </strong>- various additions some for mobility (better with flanking). some with marking assumed.</li> <li data-xf-list-type="ol"><strong>Boosted Maneuvers</strong> these cost more attacks to get bigger boom attacks which affect all adjacent enemies for instance or maybe ones that might affect any every enemy that comes adjacent</li> </ol><p><strong>Warlord Extensions</strong></p><ol> <li data-xf-list-type="ol"><strong>Battle Shout </strong>this allows you to help allies and also enable allies who can hear you at range 30 feet to perform maneuvers you know.</li> <li data-xf-list-type="ol"><strong>Battle Signs</strong> allies who can see you at range of 30 feet can perform maneuvers you know.</li> </ol><p><strong>Also considered house rules. </strong>]</p><ol> <li data-xf-list-type="ol"><strong>Lesser Advantage/Disadvantage : </strong>grants d4 (+2) mod and combines with self to make full advantage/disadvantage. This might replace other fiddly bonuses and create better design follow through.</li> <li data-xf-list-type="ol"><strong>Flanking and Action Hero Reactions</strong>: those who get extra attacks can also make extra reactions for opportunity attacks of the same number but only one per enemy turn. This increases risk for those moving note this rule also combines nicely with charging to simultaneously make movement and position more important and risky.</li> <li data-xf-list-type="ol"><strong>Charging </strong>: allows attack as a bonus action on a dash and grant lesser advantage (or +2) if 10 feet moved makes movement attractive if you are careful. Rescues general rule from every edition prior.</li> <li data-xf-list-type="ol"><strong>Careful Move (Shifting) :</strong> a way of moving slower more carefully pay 25 feet of move (to only move 5) but otherwise like disengage (without action cost) similar to shift from 4e (you can move carefully while keeping your tools of battle ready and still make an action or break into a charge this way) also similar to 5 foot step from 3e. Yes rogues still do it better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></li> </ol></blockquote><p></p>
[QUOTE="Garthanos, post: 8070354, member: 82504"] [B] [SIZE=6]Synopsis of ideas thus far.[/SIZE] Fighter Enhancements [/B] [LIST=1] [*][B]Second Wind[/B]: Ability to choose to give yours to another [*][B]Action Surge: [/B]Enhanced to allow giving your action surge to another (can be done on any turn) or use it on daily exercises to trade action surge for more cs die / maneuvers. [*][B]Battle Cry[/B] (new): to share initiative with any all allies who have lower. May gain initiative from mental stat of your choice instead of Dex. [*][B]Scan the Battle[/B] (new battlemaster level 3) enabling potential tactical choices each round not just once in a while by trading attacks (subject to skill check). [*][B]Risky maneuvering[/B] - trade risk of an opportunity attack for daka aka extra attack (which a BM can use to scan for openings). [*][B]Exertions[/B] - trade hps for daka aka extra attack. (this allows the ability to be more high hp user specific 5hp) [*][B]BM Maneuver enhancements [/B]- change all maneuvers to allow usage on/for adjacent allies not just self. Also various attempts to make them more balanced with each other and worthwhile (no spending others reactions to do your cool thing). [*][B]Additional BM Maneuvers [/B]- various additions some for mobility (better with flanking). some with marking assumed. [*][B]Boosted Maneuvers[/B] these cost more attacks to get bigger boom attacks which affect all adjacent enemies for instance or maybe ones that might affect any every enemy that comes adjacent [/LIST] [B]Warlord Extensions[/B] [LIST=1] [*][B]Battle Shout [/B]this allows you to help allies and also enable allies who can hear you at range 30 feet to perform maneuvers you know. [*][B]Battle Signs[/B] allies who can see you at range of 30 feet can perform maneuvers you know. [/LIST] [B]Also considered house rules. [/B]] [LIST=1] [*][B]Lesser Advantage/Disadvantage : [/B]grants d4 (+2) mod and combines with self to make full advantage/disadvantage. This might replace other fiddly bonuses and create better design follow through. [*][B]Flanking and Action Hero Reactions[/B]: those who get extra attacks can also make extra reactions for opportunity attacks of the same number but only one per enemy turn. This increases risk for those moving note this rule also combines nicely with charging to simultaneously make movement and position more important and risky. [*][B]Charging [/B]: allows attack as a bonus action on a dash and grant lesser advantage (or +2) if 10 feet moved makes movement attractive if you are careful. Rescues general rule from every edition prior. [*][B]Careful Move (Shifting) :[/B] a way of moving slower more carefully pay 25 feet of move (to only move 5) but otherwise like disengage (without action cost) similar to shift from 4e (you can move carefully while keeping your tools of battle ready and still make an action or break into a charge this way) also similar to 5 foot step from 3e. Yes rogues still do it better :p [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Not? A Variant Captain Fighter
Top