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Why Not? A Variant Captain Fighter
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<blockquote data-quote="Garthanos" data-source="post: 8167806" data-attributes="member: 82504"><p>this improves party flexibility when someone other than the fighter is focused on... the 5e fighter is melee but lacks the 4e defender pull so being able to affect someone else will situationally be more valuable and more appropriate for the 5e environment .</p><p></p><p>this is situational it can enhance party power by applying the advantage where it may do more again quite situational but letting an ally do whatever that ally decides it needs to dash or attack or any action really is a very warlord generalized ability.</p><p></p><p>This is classic it supports and represents the real life practice and purpose and makes this fighter potentially good at it even if they are not a dex build AND it mirrors a 4e warlord ability at improving initiative of allies but tied more to a visualization which is 5e style.</p><p></p><p>This allows flexibility and allows the fighter to focus on a role at will based on maneuvers its not so much about power most of the time.</p><p></p><p>trading out risk for reward is also about flexibility.</p><p></p><p>Puts a price on your power allows one to be more striker and more fragile on the fly.</p><p></p><p>flexibility but the details depend on the maneuvers emphasizes the team player aspect of real soldiers/warriors</p><p></p><p>role support is definitely in there ie marking. </p><p></p><p>definitely can be an eggs in one basket thing but may also make one better at the conceptual minion clearing... the classic one man army is expressed in it. - This mowing down of lesser enemies is something directly from 1e and I value and feel 5e abandoned rather badly.</p><p></p><p>Does this make fighters better at fighting probably but usually in ways that are more about flexibility and superior team play and most often situationally (even the multi-target attacks are only even close to a dps jolt if you manage to get mobbed - because the fighter is already a multi-attacker).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8167806, member: 82504"] this improves party flexibility when someone other than the fighter is focused on... the 5e fighter is melee but lacks the 4e defender pull so being able to affect someone else will situationally be more valuable and more appropriate for the 5e environment . this is situational it can enhance party power by applying the advantage where it may do more again quite situational but letting an ally do whatever that ally decides it needs to dash or attack or any action really is a very warlord generalized ability. This is classic it supports and represents the real life practice and purpose and makes this fighter potentially good at it even if they are not a dex build AND it mirrors a 4e warlord ability at improving initiative of allies but tied more to a visualization which is 5e style. This allows flexibility and allows the fighter to focus on a role at will based on maneuvers its not so much about power most of the time. trading out risk for reward is also about flexibility. Puts a price on your power allows one to be more striker and more fragile on the fly. flexibility but the details depend on the maneuvers emphasizes the team player aspect of real soldiers/warriors role support is definitely in there ie marking. definitely can be an eggs in one basket thing but may also make one better at the conceptual minion clearing... the classic one man army is expressed in it. - This mowing down of lesser enemies is something directly from 1e and I value and feel 5e abandoned rather badly. Does this make fighters better at fighting probably but usually in ways that are more about flexibility and superior team play and most often situationally (even the multi-target attacks are only even close to a dps jolt if you manage to get mobbed - because the fighter is already a multi-attacker). [/QUOTE]
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Why Not? A Variant Captain Fighter
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