Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why not Alternity? (Or, will or how might WotC do SF?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8291501" data-attributes="member: 6704184"><p>There are also biases regarding how we all run dnd and other games. </p><p></p><p>In my group, the players can suggest alternate proficiencies to use to do a thing pretty freely, and as long as there is no glaring "that is nonsense" element, we just let it ride. What this helps allow is for a check with persuasion to mean something different than a check with insight, even though both are a roll to "influence someone". We let proficiency with Dragonchess stand in for a Tactics skill, alongside History, and Insight. That means you can use any of those three to add proficiency to a roll to analyse a situation tactically. </p><p></p><p>So, when I ask a player what they do, and they decide to do what some games might call "read a bad situation", the results lean in different ways depending on what skill gets used. So, I will ask for a moderate (ie dc 15) Insight check, but the group knows I mean "a check to understand motives and predict behaviors", and that many proficiencies could apply. So, one character might roll an insight check, while another might roll "tactics" using history or dragonchess proficiency. In all cases it's just a wisdom or intelligence check with proficiency, using a standardized ladder of DCs. </p><p></p><p>The difference comes in narrating results. Success on an Insight check tells you more about the people and their mental and emotional states, where a tactical analysis roll means you are studying positioning, apparent hierarchies, and comparing them to your knowledge of conflicts at the relevant scale. </p><p></p><p>The reason I see this as promoting improvisation, and even see that being the case in a game where the DM isn't using the optional rules for using different proficiencies with a given ability check, is that the call and response is part of the system, but is looser than it is in any pbta game I've played, and isn't complicated with any other mechanics. It's just person to person interaction managed by very simple resolution mechanics that are open to interpretation. For me and nearly every gamer I know or have observed, interpretation on both sides of an interaction benefits improv, while highly mechanised and prescribed process diminishes it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8291501, member: 6704184"] There are also biases regarding how we all run dnd and other games. In my group, the players can suggest alternate proficiencies to use to do a thing pretty freely, and as long as there is no glaring "that is nonsense" element, we just let it ride. What this helps allow is for a check with persuasion to mean something different than a check with insight, even though both are a roll to "influence someone". We let proficiency with Dragonchess stand in for a Tactics skill, alongside History, and Insight. That means you can use any of those three to add proficiency to a roll to analyse a situation tactically. So, when I ask a player what they do, and they decide to do what some games might call "read a bad situation", the results lean in different ways depending on what skill gets used. So, I will ask for a moderate (ie dc 15) Insight check, but the group knows I mean "a check to understand motives and predict behaviors", and that many proficiencies could apply. So, one character might roll an insight check, while another might roll "tactics" using history or dragonchess proficiency. In all cases it's just a wisdom or intelligence check with proficiency, using a standardized ladder of DCs. The difference comes in narrating results. Success on an Insight check tells you more about the people and their mental and emotional states, where a tactical analysis roll means you are studying positioning, apparent hierarchies, and comparing them to your knowledge of conflicts at the relevant scale. The reason I see this as promoting improvisation, and even see that being the case in a game where the DM isn't using the optional rules for using different proficiencies with a given ability check, is that the call and response is part of the system, but is looser than it is in any pbta game I've played, and isn't complicated with any other mechanics. It's just person to person interaction managed by very simple resolution mechanics that are open to interpretation. For me and nearly every gamer I know or have observed, interpretation on both sides of an interaction benefits improv, while highly mechanised and prescribed process diminishes it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why not Alternity? (Or, will or how might WotC do SF?)
Top