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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Tovec" data-source="post: 5984179" data-attributes="member: 95493"><p><strong>Why not combine the Rogue and Wizard Classes?</strong></p><p></p><p>The Rogue seems to get some criticism over the years for being a bit weak when compared to the traditional blasting capacity of wizards. The Wizard takes some criticism for being a bit mechanically weak when it comes to skills and specialization themed in contrast to the other Classes.</p><p> </p><p>How about addressing both these concerns by adapting some of the aspects of the Wizard Class with those of the Rogue. After all, the Wizard is basically just a pure supernatural and skillful class with magical abilities.</p><p> </p><p>I'm saying, remove some of the magical baggage of the Wizard (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Rogue Class. With customization (and Themes) you could even designate your Rogue as being a arcanist or summoning specialist.....which would make the Wizard Class redundant if done well.</p><p></p><p></p><p>That is why. Put another way, the mechanics should be dissimilar enough between classes as to require a new class. The flavour should be similarly dissimilar enough to WARRENT the distinction. You should WANT different classes instead of just new themes for an existing class. A monk is not solely defined by its abilities, anymore than a rogue is solely defined by its skills.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5984179, member: 95493"] [b]Why not combine the Rogue and Wizard Classes?[/b] The Rogue seems to get some criticism over the years for being a bit weak when compared to the traditional blasting capacity of wizards. The Wizard takes some criticism for being a bit mechanically weak when it comes to skills and specialization themed in contrast to the other Classes. How about addressing both these concerns by adapting some of the aspects of the Wizard Class with those of the Rogue. After all, the Wizard is basically just a pure supernatural and skillful class with magical abilities. I'm saying, remove some of the magical baggage of the Wizard (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Rogue Class. With customization (and Themes) you could even designate your Rogue as being a arcanist or summoning specialist.....which would make the Wizard Class redundant if done well. That is why. Put another way, the mechanics should be dissimilar enough between classes as to require a new class. The flavour should be similarly dissimilar enough to WARRENT the distinction. You should WANT different classes instead of just new themes for an existing class. A monk is not solely defined by its abilities, anymore than a rogue is solely defined by its skills. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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