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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Tovec" data-source="post: 5984453" data-attributes="member: 95493"><p>I hate to repeat my self but ALL OF THIS can be said of TrippyHippy's first post as well, replace rogue and wizard for fighter and monk where appropriate.</p><p></p><p>I get that you don't think they are distinct enough to warrant being different classes. That is a problem, as they should be different enough. They are different.</p><p></p><p>Just as there are differences between cleric and wizard or even cleric and druid. A monk is not just an unarmed fighting man. He is the mystic who trains their whole life to attain something more. A lot of the abilities they get reflect this (at least they did in 3e) but the problem is a lot of these abilities don't work or are klunky.</p><p></p><p>This type of conversation comes up any time the monk is mentioned but monks aren't fighters. They aren't supposed to fill the fighter's role. They are supposed to be rogue-ish. They are supposed to have special tricks and tactics to defeat their opponent. Whereas a fighter may stand up to the enemy and wail on it round after round (with any weapon he so chooses) the monk will find a better option. They aren't mechanically the same and shouldn't be. That is the second part of my post that both of you seemed to ignore.</p><p></p><p>The only way my post is a strawman is because I almost directly said what TrippyHippy said word for word. You can clearly see I just update the text to reflect the new classes but any two classes put in that argument would be the same.</p><p>Allow me to demonstrate. You can't call me a strawman without acknowledging the same with TrippyHippy here.</p><p></p><p></p><p>The Barbarian seems to get some criticism over the years for being a bit boring. The Paladin takes some criticism for being a bit thematically (Holiness style) themed in contrast to the other Classes.</p><p> </p><p>How about addressing both these concerns by adapting some of the aspects of the Paladin Class with those of the Barbarian. After all, the Paladin is basically just a pure, trained Barbarian[actually 'fighter' as a word works better but the term doesn't], with mystical abilities.</p><p> </p><p>I'm saying, remove some of the mystical baggage of the Paladin (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Barbarian Class. With customization (and Themes) you could even designate your Barbarian as being a devoted, horse-trained, smiting specialist.....which would make the Paladin Class redundant if done well.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5984453, member: 95493"] I hate to repeat my self but ALL OF THIS can be said of TrippyHippy's first post as well, replace rogue and wizard for fighter and monk where appropriate. I get that you don't think they are distinct enough to warrant being different classes. That is a problem, as they should be different enough. They are different. Just as there are differences between cleric and wizard or even cleric and druid. A monk is not just an unarmed fighting man. He is the mystic who trains their whole life to attain something more. A lot of the abilities they get reflect this (at least they did in 3e) but the problem is a lot of these abilities don't work or are klunky. This type of conversation comes up any time the monk is mentioned but monks aren't fighters. They aren't supposed to fill the fighter's role. They are supposed to be rogue-ish. They are supposed to have special tricks and tactics to defeat their opponent. Whereas a fighter may stand up to the enemy and wail on it round after round (with any weapon he so chooses) the monk will find a better option. They aren't mechanically the same and shouldn't be. That is the second part of my post that both of you seemed to ignore. The only way my post is a strawman is because I almost directly said what TrippyHippy said word for word. You can clearly see I just update the text to reflect the new classes but any two classes put in that argument would be the same. Allow me to demonstrate. You can't call me a strawman without acknowledging the same with TrippyHippy here. The Barbarian seems to get some criticism over the years for being a bit boring. The Paladin takes some criticism for being a bit thematically (Holiness style) themed in contrast to the other Classes. How about addressing both these concerns by adapting some of the aspects of the Paladin Class with those of the Barbarian. After all, the Paladin is basically just a pure, trained Barbarian[actually 'fighter' as a word works better but the term doesn't], with mystical abilities. I'm saying, remove some of the mystical baggage of the Paladin (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Barbarian Class. With customization (and Themes) you could even designate your Barbarian as being a devoted, horse-trained, smiting specialist.....which would make the Paladin Class redundant if done well. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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