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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Stormonu" data-source="post: 5984616" data-attributes="member: 52734"><p>Funny, I've always seen the monk as a fusion of cleric and rogue, not fighter. Back in 2E, they even shuffled the monk into the complete Priest's handbook (though bereft of his signature abilities).</p><p></p><p>A fighter-monk to me would be more of a general martial artist, like from a jackie chan or bruce lee movie, and less of Cain, the shoulin monk of Kung Fu. A quicker temper, less mystical abilities, but a meaner punch.</p><p></p><p><EDIT> I'd much rather be for monk having its own class, but if it can be done with a theme and you can get at least one iteration that looks like a 1E/3E monk, I can live with that. I'd also enjoy seeing "Wizard Generalist go the way of the dodo in favor of school specialists, but I don't think full-on classes for each spell school is the way to go.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5984616, member: 52734"] Funny, I've always seen the monk as a fusion of cleric and rogue, not fighter. Back in 2E, they even shuffled the monk into the complete Priest's handbook (though bereft of his signature abilities). A fighter-monk to me would be more of a general martial artist, like from a jackie chan or bruce lee movie, and less of Cain, the shoulin monk of Kung Fu. A quicker temper, less mystical abilities, but a meaner punch. <EDIT> I'd much rather be for monk having its own class, but if it can be done with a theme and you can get at least one iteration that looks like a 1E/3E monk, I can live with that. I'd also enjoy seeing "Wizard Generalist go the way of the dodo in favor of school specialists, but I don't think full-on classes for each spell school is the way to go. [/QUOTE]
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General Tabletop Discussion
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Why not combine the Fighter and Monk Classes?
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