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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="TrippyHippy" data-source="post: 5985505" data-attributes="member: 27252"><p>To reiterate a bit, there are two issues here: </p><p></p><p> - that Fighters are a bit dull when they simply develop with no bells and whistles beyond accumulating HP and bonuses to hit. </p><p></p><p> - that Monks remains distinct to the other Classes, insofar that it's a cultural (oriental) archetype rather than a generic 'Class'. </p><p></p><p>The latter issue is a matter for debate and personal inclination, but to me Classes like: Fighter, Rogue, Ranger, Cleric, etc are pretty universal (applying to any culture), in ways that the Monk is not. Monks seem to be out of place in many fantasy settings, and draw attention to a western bias in the other classes by virtue of being so distinct. </p><p></p><p>The first issue is simply 'how to make the Fighter more interesting?'. I'm saying, look at the model used by Monks (with combat styles and special maneuvres learned at escalating levels), and apply that model to the Fighter. I'm saying, rebuild the Fighter Class from the ground up to be a 'Martial Artist' in the sense that they can all master their own combat styles. That is, a 'Fighting Man' literally becomes that archetype. </p><p></p><p>If you accept the solution to the first issue as being workable, and then accept that the background 'fluff' can, indeed, be handled by Background and Theme, then surely Monks can simply be an application of a type of Fighter?</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5985505, member: 27252"] To reiterate a bit, there are two issues here: - that Fighters are a bit dull when they simply develop with no bells and whistles beyond accumulating HP and bonuses to hit. - that Monks remains distinct to the other Classes, insofar that it's a cultural (oriental) archetype rather than a generic 'Class'. The latter issue is a matter for debate and personal inclination, but to me Classes like: Fighter, Rogue, Ranger, Cleric, etc are pretty universal (applying to any culture), in ways that the Monk is not. Monks seem to be out of place in many fantasy settings, and draw attention to a western bias in the other classes by virtue of being so distinct. The first issue is simply 'how to make the Fighter more interesting?'. I'm saying, look at the model used by Monks (with combat styles and special maneuvres learned at escalating levels), and apply that model to the Fighter. I'm saying, rebuild the Fighter Class from the ground up to be a 'Martial Artist' in the sense that they can all master their own combat styles. That is, a 'Fighting Man' literally becomes that archetype. If you accept the solution to the first issue as being workable, and then accept that the background 'fluff' can, indeed, be handled by Background and Theme, then surely Monks can simply be an application of a type of Fighter? [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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