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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Tovec" data-source="post: 5985560" data-attributes="member: 95493"><p>You do have a point here, but to me it seems more like paladins and monks are each perhaps one part priest and one part something else. The paladin is one part priest and one part warrior and the monk is one part priest and one part rogue - at least so far as to the tricks or general battle technique.</p><p></p><p>I said earlier up thread that I see monks NOT standing on the front line wailing on the enemy but instead using tactics, maneuvers or general luck, skill and talent to defeat enemies. One strikes me as very fighter/paladin/knight/slayer/barbarian and the other a very rogue/assassin/ninja/scout maybe even ranger in a lot of ways.</p><p></p><p>Monks can/are/do martial arts but they aren't defined solely by martial arts.</p><p>Fighters could perhaps also learn martial arts and be very proficient at it but they aren't monks either. Even a paladin who eschews weapons to fight with his fists isn't a monk though he is certainly closer than the average fighter by virtue of being partially religious and ascetic.</p><p></p><p>But all that said, I would have much less problems aligning monk with paladin even though that is still an improper fit IMO. Monks for me have always a nice niche and role, I only encounter problems when they are treated as fighters instead of relying on their other traits. If they do go the monk is a paladin (holy warrior/ascetic combination) then that is fine but I would expect to see kits expressly meant to further define this. I don't want to <em>feel </em>like a paladin who eschews weapons, even if that is ostensibly what I am, I want to feel like a man who eschews physical world possessions and hones their body to overcoming that limitation.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5985560, member: 95493"] You do have a point here, but to me it seems more like paladins and monks are each perhaps one part priest and one part something else. The paladin is one part priest and one part warrior and the monk is one part priest and one part rogue - at least so far as to the tricks or general battle technique. I said earlier up thread that I see monks NOT standing on the front line wailing on the enemy but instead using tactics, maneuvers or general luck, skill and talent to defeat enemies. One strikes me as very fighter/paladin/knight/slayer/barbarian and the other a very rogue/assassin/ninja/scout maybe even ranger in a lot of ways. Monks can/are/do martial arts but they aren't defined solely by martial arts. Fighters could perhaps also learn martial arts and be very proficient at it but they aren't monks either. Even a paladin who eschews weapons to fight with his fists isn't a monk though he is certainly closer than the average fighter by virtue of being partially religious and ascetic. But all that said, I would have much less problems aligning monk with paladin even though that is still an improper fit IMO. Monks for me have always a nice niche and role, I only encounter problems when they are treated as fighters instead of relying on their other traits. If they do go the monk is a paladin (holy warrior/ascetic combination) then that is fine but I would expect to see kits expressly meant to further define this. I don't want to [I]feel [/I]like a paladin who eschews weapons, even if that is ostensibly what I am, I want to feel like a man who eschews physical world possessions and hones their body to overcoming that limitation. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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