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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5986055" data-attributes="member: 54843"><p>My only recollection of a monk in FR was Cadderly's girlfriend Danica in RA Salvatore's Cleric Quintet, and from what I recall, she was pretty clearly a kung fu-inspired monk. So even if the geopolitics of the campaign setting doesn't place these characters in the Mysterious Orient, the character design is pretty clearly based on focusing your ki energy and all that other pop-Zen jazz (just like the rapier duelists in those stories don't have to speak Italian to get the archetype across).</p><p></p><p></p><p></p><p>I 100% agree. Not just because of sacred cows, but also because the whole appeal of a class-based system is that each class should have its own mechanical gimmicks and feel. Just look at the way people are already salivating about what you could do with the combat superiority mechanic they outlined for fighters - now let's imagine each class has equally unique and compelling mechanics, and designing a character, especially a multiclass character, means finding the optimal ways to synergize those abilities. </p><p></p><p>(Hey, imagine taking that Defender-cleric from the palytest and giving him a few levels of fighter with the "defend self" and "defend ally" superiority powers, so now he has his cleric healing PLUS the ability to prevent himself and his allies from even taking damage! Now imagine taking a 5e monk and adding bonus damage and counterattacks from different fighter powers! If WOTC gets this right, it sounds to me like a blast to design these advanced character concepts.)</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5986055, member: 54843"] My only recollection of a monk in FR was Cadderly's girlfriend Danica in RA Salvatore's Cleric Quintet, and from what I recall, she was pretty clearly a kung fu-inspired monk. So even if the geopolitics of the campaign setting doesn't place these characters in the Mysterious Orient, the character design is pretty clearly based on focusing your ki energy and all that other pop-Zen jazz (just like the rapier duelists in those stories don't have to speak Italian to get the archetype across). I 100% agree. Not just because of sacred cows, but also because the whole appeal of a class-based system is that each class should have its own mechanical gimmicks and feel. Just look at the way people are already salivating about what you could do with the combat superiority mechanic they outlined for fighters - now let's imagine each class has equally unique and compelling mechanics, and designing a character, especially a multiclass character, means finding the optimal ways to synergize those abilities. (Hey, imagine taking that Defender-cleric from the palytest and giving him a few levels of fighter with the "defend self" and "defend ally" superiority powers, so now he has his cleric healing PLUS the ability to prevent himself and his allies from even taking damage! Now imagine taking a 5e monk and adding bonus damage and counterattacks from different fighter powers! If WOTC gets this right, it sounds to me like a blast to design these advanced character concepts.) [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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