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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="mlund" data-source="post: 5986073" data-attributes="member: 50304"><p>To a matter of degree? Sure. To the same degree that the current 5E models Class-Background-Theme? Certainly not.</p><p></p><p></p><p></p><p>So, because you choose to engage in a textbook <strong>Slippery Slope Fallacy</strong> taking any sort of reduction or compartmentalization approach to handling traditional classes as builds is BadWrong?</p><p></p><p>I respectfully disagree.</p><p></p><p></p><p></p><p>That entirely depends on what your definition of "Class" is. If Class is a large tent of options around some core backbone of distinct rolls (using Fighter, Rogue, Magic-User, and Cleric as cardinal points) without mandatory associations to Background or Theme slots then no, they certainly don't fit that criteria. If Class is a fully-supported combination of level-based abilities from a Super-Type (like the cardinal point Super Classes) plus a particular Background and Theme then yes, certainly.</p><p></p><p>That's probably the biggest impediment to the discussion and the design going on at the moment - confusing "class" with "build," just because that's what 1st Edition did with some things. It isn't like Barbarian, Paladin, Druids, or Ranger were classes either - they were <strong>sub-classes</strong>. In 2nd Ed you had "kits." 3rd Edition lost that in favor of patchwork multiclassing and Prestige Classes.</p><p></p><p></p><p></p><p>When it has a distinct niche (for example: Warrior, Holy-Man, Magician, Rogue) that doesn't so severely constrict your Background and Theme.</p><p></p><p></p><p></p><p>The standard, while nebulous, should not be "because I'm not a fan of that class." It should be "I can cleanly construct it out of balanced modular components (that have multiple applications) without a ton of hassle."</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5986073, member: 50304"] To a matter of degree? Sure. To the same degree that the current 5E models Class-Background-Theme? Certainly not. So, because you choose to engage in a textbook [b]Slippery Slope Fallacy[/b] taking any sort of reduction or compartmentalization approach to handling traditional classes as builds is BadWrong? I respectfully disagree. That entirely depends on what your definition of "Class" is. If Class is a large tent of options around some core backbone of distinct rolls (using Fighter, Rogue, Magic-User, and Cleric as cardinal points) without mandatory associations to Background or Theme slots then no, they certainly don't fit that criteria. If Class is a fully-supported combination of level-based abilities from a Super-Type (like the cardinal point Super Classes) plus a particular Background and Theme then yes, certainly. That's probably the biggest impediment to the discussion and the design going on at the moment - confusing "class" with "build," just because that's what 1st Edition did with some things. It isn't like Barbarian, Paladin, Druids, or Ranger were classes either - they were [b]sub-classes[/b]. In 2nd Ed you had "kits." 3rd Edition lost that in favor of patchwork multiclassing and Prestige Classes. When it has a distinct niche (for example: Warrior, Holy-Man, Magician, Rogue) that doesn't so severely constrict your Background and Theme. The standard, while nebulous, should not be "because I'm not a fan of that class." It should be "I can cleanly construct it out of balanced modular components (that have multiple applications) without a ton of hassle." - Marty Lund [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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