Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 5986514" data-attributes="member: 50304"><p>Actually, I think there is a nasty habit of class-centric thinking to unnecessarily marry anything flavorful to a class, creating unnecessary constraints on what abilities can be mixed so that one style (the Okinawan Peasant-Monk) gets supported but boggart's design space so another style can't exist (the Chinese weapon-monk).</p><p></p><p></p><p></p><p>Actually, the Wizard and the Sorcerer have the same power source and the same ability niche (Arcane Magic). The Paladin, however, is a hybrid of both the Fighter and the Cleric's niche's (martial prowess, divine power). Essentially the Wizard and Sorcerer are just Magic-User sub-systems, while the Paladin actually pitches his admittedly small tent in the territory between two Cardinal Classes.</p><p></p><p></p><p></p><p>Nope. Between Vancian Spell lists and Themes it seems pretty clear that you can explore "roles" with themes like "Defender" or spell selections.</p><p></p><p>It would be closer to the mark to replace "class" with "power source, combat aptitudes, and hit dice" and "sub-class" would relate to specializations - like a combat style for a martial character (great weapons, bows, martial-arts, rages), or a spell allocation system for a caster (Vancian, Book of 9 Swords, Power Points, Prepared vs. Spontaneous, etc.).</p><p></p><p>"Build" would be a more rounded character archetype involving theme and background - the monastic mystical martial artist; the barbaric raging reaver; the harrowed magician who steals power from devils; the privileged, high-born knight, etc.</p><p></p><p>The point isn't the eliminate what made up the Monk class, but to liberate it.</p><p></p><p></p><p></p><p>Arbitrary distinction between Divine and Arcane magic.</p><p></p><p></p><p></p><p>Arbitrary distinction between Finesse and Force attacks.</p><p></p><p>They could be eliminated, but those tropes are considered Core to the brand identity.</p><p></p><p></p><p></p><p>Role? Striker. The Essentials Fighter is the Slayer - a striker just like the Monk.</p><p></p><p>Power Source? The 4E Monk was a psionic. Psionics weren't even Core from OD&D to 3.5E. That's completely alien to every previous incarnation of the monk, and 5E so far doesn't have anything Psionic in its Core. </p><p></p><p></p><p></p><p>Let's not romanticize things, though. The 3E Monk was a train-wreck of a class with tons of design flaws at its core.</p><p></p><p>BAB? Both the Fighter and Monk needed optimal BAB. Only the Fighter got it. The Monk flailed around with Flurry as a poor substitute. </p><p></p><p>Special Abilities? Both shared an overlap of Bonus Feats, only the Fighter got everything the Monk got and more. Other special abilities the Monk had overlapped with the Barbarian, Rogue, and Ranger.</p><p></p><p>Alignment? The Fighter definitely benefited by not be type-cast into an alignment restriction.</p><p></p><p>Weapons? The Fighter could use the Monk's weapons, and weapons that the Monk was prohibited from using due to being Japan-centric instead of more broadly inclusive to Chinese-inspired Monks.</p><p></p><p>Between alignment restriction, bad BAB, M.A.D., and straight-jacketed "special ability" progression that Monk was a terrible multi-class candidate in an edition that measured optimization by multi-classing or caster levels. To cap it off, one of the few good multi-classing options for the Monk was a 2-level dip into Fighter for the HD, BAB, and Bonus Feats he should've already had because pretty much all the depth in martial-arts style fighting was found in Fighter Bonus Feats. The only thing keeping the Fighter from obsoleting the Monk entirely as a Martial-Artist was the expanding Unarmed Damage Die mechanic and the pile of suck you got if you tried to Power Attack with fist instead of a great sword.</p><p></p><p></p><p></p><p>Actually, they can both be described as "classes that fight in melee with options for a bunch of special maneuvers via Feats that now fall under 5E's 'Combat Superiority' mechanics."</p><p></p><p>The big problem with being hyper-classist like AD&D and 3E were with their Monks is that you basically roll up a bunch of thematic material that could be more broadly applied and marry it to a combat style, then basically feel compelled to keep them away from other applications to keep up the idea it's a unique and precious snow-flake of a class. Then other builds get eliminated because they overlap too much with the Okinawa Monk without fitting his mold (like the Chinese fighting monk, the Zen-archer, the non-combatant monk, and the non-monastic martial-artist). </p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5986514, member: 50304"] Actually, I think there is a nasty habit of class-centric thinking to unnecessarily marry anything flavorful to a class, creating unnecessary constraints on what abilities can be mixed so that one style (the Okinawan Peasant-Monk) gets supported but boggart's design space so another style can't exist (the Chinese weapon-monk). Actually, the Wizard and the Sorcerer have the same power source and the same ability niche (Arcane Magic). The Paladin, however, is a hybrid of both the Fighter and the Cleric's niche's (martial prowess, divine power). Essentially the Wizard and Sorcerer are just Magic-User sub-systems, while the Paladin actually pitches his admittedly small tent in the territory between two Cardinal Classes. Nope. Between Vancian Spell lists and Themes it seems pretty clear that you can explore "roles" with themes like "Defender" or spell selections. It would be closer to the mark to replace "class" with "power source, combat aptitudes, and hit dice" and "sub-class" would relate to specializations - like a combat style for a martial character (great weapons, bows, martial-arts, rages), or a spell allocation system for a caster (Vancian, Book of 9 Swords, Power Points, Prepared vs. Spontaneous, etc.). "Build" would be a more rounded character archetype involving theme and background - the monastic mystical martial artist; the barbaric raging reaver; the harrowed magician who steals power from devils; the privileged, high-born knight, etc. The point isn't the eliminate what made up the Monk class, but to liberate it. Arbitrary distinction between Divine and Arcane magic. Arbitrary distinction between Finesse and Force attacks. They could be eliminated, but those tropes are considered Core to the brand identity. Role? Striker. The Essentials Fighter is the Slayer - a striker just like the Monk. Power Source? The 4E Monk was a psionic. Psionics weren't even Core from OD&D to 3.5E. That's completely alien to every previous incarnation of the monk, and 5E so far doesn't have anything Psionic in its Core. Let's not romanticize things, though. The 3E Monk was a train-wreck of a class with tons of design flaws at its core. BAB? Both the Fighter and Monk needed optimal BAB. Only the Fighter got it. The Monk flailed around with Flurry as a poor substitute. Special Abilities? Both shared an overlap of Bonus Feats, only the Fighter got everything the Monk got and more. Other special abilities the Monk had overlapped with the Barbarian, Rogue, and Ranger. Alignment? The Fighter definitely benefited by not be type-cast into an alignment restriction. Weapons? The Fighter could use the Monk's weapons, and weapons that the Monk was prohibited from using due to being Japan-centric instead of more broadly inclusive to Chinese-inspired Monks. Between alignment restriction, bad BAB, M.A.D., and straight-jacketed "special ability" progression that Monk was a terrible multi-class candidate in an edition that measured optimization by multi-classing or caster levels. To cap it off, one of the few good multi-classing options for the Monk was a 2-level dip into Fighter for the HD, BAB, and Bonus Feats he should've already had because pretty much all the depth in martial-arts style fighting was found in Fighter Bonus Feats. The only thing keeping the Fighter from obsoleting the Monk entirely as a Martial-Artist was the expanding Unarmed Damage Die mechanic and the pile of suck you got if you tried to Power Attack with fist instead of a great sword. Actually, they can both be described as "classes that fight in melee with options for a bunch of special maneuvers via Feats that now fall under 5E's 'Combat Superiority' mechanics." The big problem with being hyper-classist like AD&D and 3E were with their Monks is that you basically roll up a bunch of thematic material that could be more broadly applied and marry it to a combat style, then basically feel compelled to keep them away from other applications to keep up the idea it's a unique and precious snow-flake of a class. Then other builds get eliminated because they overlap too much with the Okinawa Monk without fitting his mold (like the Chinese fighting monk, the Zen-archer, the non-combatant monk, and the non-monastic martial-artist). - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
Top