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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5987034" data-attributes="member: 54843"><p>Fully agreed. For some reason a European-style swashbuckler who knows a lot of medieval pseudoscience about how and where to strike his enemies is using his Int score, while a Chinese-style fencer who knows a lot of Confucian pseudoscience about how and where to strike is using Wisdom. Very silly.</p><p></p><p>But that being said, while many other Eastern archetypes could easily fit into the standard D&D classes with some cosmetic changes, I personally can't think of a European trope of an unarmed, unarmored fighter who prefers to go toe to toe against armed opponents, using his honed agility and preternatural instincts to win out over brute strength. Yes, it's a trope not at all based in reality (the Japanese samurai eventually beat the Okinawan monks, remember?) but it's a very cool one. If you want that in the game (and I do), it probably needs its own class as a starting point.</p><p></p><p>Also: Even when you allow a Western fighter to get all "mystical," it tends to be very different from a Kung Fu movie fighter who does the same. Much more cutting dudes in half and getting hunks "the size of a baby's head" carved out of them without flinching (my favorite line from the Tain Bo Cuailnge), much less dancing across lakes and floating on wires through the air. So it's not like the various archetypes would coalesce without our cultural bias.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5987034, member: 54843"] Fully agreed. For some reason a European-style swashbuckler who knows a lot of medieval pseudoscience about how and where to strike his enemies is using his Int score, while a Chinese-style fencer who knows a lot of Confucian pseudoscience about how and where to strike is using Wisdom. Very silly. But that being said, while many other Eastern archetypes could easily fit into the standard D&D classes with some cosmetic changes, I personally can't think of a European trope of an unarmed, unarmored fighter who prefers to go toe to toe against armed opponents, using his honed agility and preternatural instincts to win out over brute strength. Yes, it's a trope not at all based in reality (the Japanese samurai eventually beat the Okinawan monks, remember?) but it's a very cool one. If you want that in the game (and I do), it probably needs its own class as a starting point. Also: Even when you allow a Western fighter to get all "mystical," it tends to be very different from a Kung Fu movie fighter who does the same. Much more cutting dudes in half and getting hunks "the size of a baby's head" carved out of them without flinching (my favorite line from the Tain Bo Cuailnge), much less dancing across lakes and floating on wires through the air. So it's not like the various archetypes would coalesce without our cultural bias. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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