Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 5987076" data-attributes="member: 50304"><p>I agree he's a unique build. The problem is, historically, we wind up with a super-narrow class that basically has to boggart everything about Martial-Arts to itself and bind them forever in the theme and background of Eastern Mysticism and Monasticism - which doesn't even support all the Eastern Cultural archetypes that are martial artists, let alone fantasy archetypes.</p><p></p><p></p><p></p><p>No. You shouldn't be using a theme for that. That should come with the package of being a Fighter (Martial Artist). If your fighting style is "beat the snot out of people with Ku-Fung" you get Fighter Hit Dice, to-hit bonuses, bonus attacks, weapon proficiency, Combat Superiority and you trade out your Armor Proficiency for Unarmored Fighting. </p><p></p><p>Spend your background on Monastic Life (or not, maybe your tough-luck street-fighter always looking for a stronger opponent or a prestigious royal guard rocking out of those braids that runs down to your knee)</p><p></p><p>Spend your theme on whatever complements your Martial-Arts style - maybe something violent and extroverted or something passive and introverted. Yin vs. Yang has a pretty awesome vibe. </p><p></p><p></p><p></p><p>What powers? Extra damage dice when you hit? Two extra attacks per day? Trading out damage dice to push, knock down, disarm, or stun enemies? With most of what the fighter does being agnostic as to what exactly you want to hit them with it seems like a clean fit.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5987076, member: 50304"] I agree he's a unique build. The problem is, historically, we wind up with a super-narrow class that basically has to boggart everything about Martial-Arts to itself and bind them forever in the theme and background of Eastern Mysticism and Monasticism - which doesn't even support all the Eastern Cultural archetypes that are martial artists, let alone fantasy archetypes. No. You shouldn't be using a theme for that. That should come with the package of being a Fighter (Martial Artist). If your fighting style is "beat the snot out of people with Ku-Fung" you get Fighter Hit Dice, to-hit bonuses, bonus attacks, weapon proficiency, Combat Superiority and you trade out your Armor Proficiency for Unarmored Fighting. Spend your background on Monastic Life (or not, maybe your tough-luck street-fighter always looking for a stronger opponent or a prestigious royal guard rocking out of those braids that runs down to your knee) Spend your theme on whatever complements your Martial-Arts style - maybe something violent and extroverted or something passive and introverted. Yin vs. Yang has a pretty awesome vibe. What powers? Extra damage dice when you hit? Two extra attacks per day? Trading out damage dice to push, knock down, disarm, or stun enemies? With most of what the fighter does being agnostic as to what exactly you want to hit them with it seems like a clean fit. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
Top