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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="mlund" data-source="post: 5987882" data-attributes="member: 50304"><p>So, a Fighter with an improved Damage die for specializing in Unarmed Strike instead of Great Weapon, Bow, Sword + Board, etc.? </p><p></p><p></p><p></p><p>So, the ability to trade armor proficiency for unarmored bonus AC. Not exactly revolutionary. Fighter sub-classes / options have been trading shield use and heavy armor for extra damage and two-weapon fighting defense bonuses for many years in 4E now.</p><p></p><p></p><p></p><p>Acrobatics have been rolled into Skills since 3E reintroduced the Monk after his 2nd Ed hiatus. Land-speed bonuses by class haven't been a thing since after the 3E PHB was released with the Barbarian and Monk (no new classes introduced with it, no 4E classes I know about do it). I'm not even sure the AD&D Monk had a land-speed bonus or if was the OA monk, and people don't even want to talk about the 2nd Edition Monk kits.</p><p></p><p></p><p></p><p>Developer discussions have already put forward the idea that Fighters are supposed to be extremely resistant to a lot of this stuff. On top of that, monks weren't immune to disease, poison, psionics, etc. all within 5 levels either.</p><p></p><p></p><p></p><p>Combat Superiority - built in feature.</p><p></p><p></p><p></p><p>Seems like a "Harmony of Mind and Body" Theme to me, probably with an advanced theme.</p><p></p><p>Frankly, if they aren't small enough advanced to fit into Themes and Advanced Themes it's probably a very good sign of trying to get the Monk into a position to have his cake and eat it too, or else make another AD&D/3E gimpy combat failure for everyone to gnash their teeth about again.</p><p></p><p>Class: Fighter (Martial Artist) - HP, AC, attacks, damage, resistance, combat superiority</p><p>Background: Akashic Monastic - Skills</p><p>Theme (1-5): Mystic Harmony - Self-healing, Improved senses, Special movement (some sort of jump / fall feature?)</p><p>Advanced Theme (6-10): Enlightened Warrior - Self-curing, Blindsense, Advanced Special movement feature</p><p></p><p>The really awesome part is you don't have to break rocks with your fists to be a Monk. You could go Zen Archery or even be an honest-to-goodness priest and still come from the eastern monastic tradition and benefit from walking the path of enlightenment.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5987882, member: 50304"] So, a Fighter with an improved Damage die for specializing in Unarmed Strike instead of Great Weapon, Bow, Sword + Board, etc.? So, the ability to trade armor proficiency for unarmored bonus AC. Not exactly revolutionary. Fighter sub-classes / options have been trading shield use and heavy armor for extra damage and two-weapon fighting defense bonuses for many years in 4E now. Acrobatics have been rolled into Skills since 3E reintroduced the Monk after his 2nd Ed hiatus. Land-speed bonuses by class haven't been a thing since after the 3E PHB was released with the Barbarian and Monk (no new classes introduced with it, no 4E classes I know about do it). I'm not even sure the AD&D Monk had a land-speed bonus or if was the OA monk, and people don't even want to talk about the 2nd Edition Monk kits. Developer discussions have already put forward the idea that Fighters are supposed to be extremely resistant to a lot of this stuff. On top of that, monks weren't immune to disease, poison, psionics, etc. all within 5 levels either. Combat Superiority - built in feature. Seems like a "Harmony of Mind and Body" Theme to me, probably with an advanced theme. Frankly, if they aren't small enough advanced to fit into Themes and Advanced Themes it's probably a very good sign of trying to get the Monk into a position to have his cake and eat it too, or else make another AD&D/3E gimpy combat failure for everyone to gnash their teeth about again. Class: Fighter (Martial Artist) - HP, AC, attacks, damage, resistance, combat superiority Background: Akashic Monastic - Skills Theme (1-5): Mystic Harmony - Self-healing, Improved senses, Special movement (some sort of jump / fall feature?) Advanced Theme (6-10): Enlightened Warrior - Self-curing, Blindsense, Advanced Special movement feature The really awesome part is you don't have to break rocks with your fists to be a Monk. You could go Zen Archery or even be an honest-to-goodness priest and still come from the eastern monastic tradition and benefit from walking the path of enlightenment. - Marty Lund [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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