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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Stormonu" data-source="post: 5989618" data-attributes="member: 52734"><p>Sadly, that's one of the downfalls of a <em>class</em>-based system. If classes could be treated as pregen packages of abilities, we'd have a lot less of these arguments and folks could just pick the cluster of abilities that fit their concept. But without the stratified classes and their fixed abilities, it wouldn't be D&D.</p><p></p><p><EDIT> In the end, I think the designers are going to have to pick between two evils: Make a few base classes and tons of options to customize the classes, or tons of classes for every occasion but less open to customization. Both will be headaches to character design, but at different points in the decision-making process. Personally, I think I'd prefer the former instead of the latter.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5989618, member: 52734"] Sadly, that's one of the downfalls of a [I]class[/I]-based system. If classes could be treated as pregen packages of abilities, we'd have a lot less of these arguments and folks could just pick the cluster of abilities that fit their concept. But without the stratified classes and their fixed abilities, it wouldn't be D&D. <EDIT> In the end, I think the designers are going to have to pick between two evils: Make a few base classes and tons of options to customize the classes, or tons of classes for every occasion but less open to customization. Both will be headaches to character design, but at different points in the decision-making process. Personally, I think I'd prefer the former instead of the latter. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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