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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Remathilis" data-source="post: 5989896" data-attributes="member: 7635"><p>The problem is the definition of "few" and "ton". Is "few" 4? 8? 12? 2? Likewise what is the limit? 14? 20? 32? 101? </p><p></p><p>Likewise, how much customization do we want before it isn't even "class" anymore? We could go like <a href="http://en.wikipedia.org/wiki/Player's_Option:_Skills_%26_Powers" target="_blank">Skills & Powers</a> and each class grants a variety of abilities bought against a pool of points. We could make them like the <a href="http://www.d20srd.org/srd/variant/classes/genericClasses.htm" target="_blank">generic classes</a> of Unearthed Arcana and make everything a feat. Likewise, unless a "build/subclass/fnarg" mostly consisting of re-arranging the deckchairs (the difference between 4e's greatsword/sword & board fighters vs. slayer and knight in Essentials) then its pointless; a paladin "build" and a paladin "class" eats up the same amount of space in the book and in the latter case, you can at least give your paladin a theme to make it unique (rather than it BE the theme to make your fighter unique). </p><p></p><p>There are a LOT of one-note classes in D&D (Cavaliers, Spellthieves, Runepriests) that make good themes or whatnot, but I really think reducing the classes to 1d4 plus a bunch of themes/builds fixes little and weakens the game.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5989896, member: 7635"] The problem is the definition of "few" and "ton". Is "few" 4? 8? 12? 2? Likewise what is the limit? 14? 20? 32? 101? Likewise, how much customization do we want before it isn't even "class" anymore? We could go like [URL="http://en.wikipedia.org/wiki/Player's_Option:_Skills_%26_Powers"]Skills & Powers[/URL] and each class grants a variety of abilities bought against a pool of points. We could make them like the [URL="http://www.d20srd.org/srd/variant/classes/genericClasses.htm"]generic classes[/URL] of Unearthed Arcana and make everything a feat. Likewise, unless a "build/subclass/fnarg" mostly consisting of re-arranging the deckchairs (the difference between 4e's greatsword/sword & board fighters vs. slayer and knight in Essentials) then its pointless; a paladin "build" and a paladin "class" eats up the same amount of space in the book and in the latter case, you can at least give your paladin a theme to make it unique (rather than it BE the theme to make your fighter unique). There are a LOT of one-note classes in D&D (Cavaliers, Spellthieves, Runepriests) that make good themes or whatnot, but I really think reducing the classes to 1d4 plus a bunch of themes/builds fixes little and weakens the game. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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