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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="Stormonu" data-source="post: 5990018" data-attributes="member: 52734"><p>Wizard/Sorcerer, Fighter/Ranger, Thief/Bard and such really mostly redundant to me. They seem like they are combos that are 80-90% the same mechanically. If anything, I'd like to see a Class, Theme, Kit, Background scheme rather than a proliferation of mostly redundant classes.</p><p></p><p>Thus, you could have a Fighter [Class] (Paladin) [Kit/Sublass] Slayer [Theme] Soldier [Background]. And a Fighter (Knight) Cavalier Noble. Or perhaps a Rogue (Bard) Blade Performer. Maybe a Rogue (Thief) Trapspringer Urchin. Or a Mage (Invoker) Bookbound Academic. Possibly a Mage (Warlock) StarPact Thrall. Or a Priest (War) Crusader Wanderer, whose much like a paladin. Or a more classic Priest (Good) Cleric Templeborn.</p><p></p><p></p><p></p><p><EDIT> You could also get campaign specific priests like Priest (Helmite) Champion Mercenary. Or Priest (Druid) AnimalWhisperer Hermit.</p><p></p><p>Likewise, it might also solve the CS conundrum for the ranger, paladin, barbarian and other "fighter types" - they could explicitely be given CS dice but their kit could express how its used - favored enemy fo rangers, smite for paladins, rage for barbarians, panache for swashbucklers, showmanship for gladiators, ki for samuria, etc.</p><p></p><p>Likewise for mages, kit could define how you use your magic -Vancian for wizards, pacts for Warlocks, arcane blood for sorcerers, truename, shadow magic, wild magic, whatever system you want to attach to the kit/subclass portion. Same for spheres/gods/spirits/nature or whatnot for priests. Again, you could then attach various subsystems to rogues to have special abilities to make the likes of bards, assassins, charlatans, beguilers, etc.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5990018, member: 52734"] Wizard/Sorcerer, Fighter/Ranger, Thief/Bard and such really mostly redundant to me. They seem like they are combos that are 80-90% the same mechanically. If anything, I'd like to see a Class, Theme, Kit, Background scheme rather than a proliferation of mostly redundant classes. Thus, you could have a Fighter [Class] (Paladin) [Kit/Sublass] Slayer [Theme] Soldier [Background]. And a Fighter (Knight) Cavalier Noble. Or perhaps a Rogue (Bard) Blade Performer. Maybe a Rogue (Thief) Trapspringer Urchin. Or a Mage (Invoker) Bookbound Academic. Possibly a Mage (Warlock) StarPact Thrall. Or a Priest (War) Crusader Wanderer, whose much like a paladin. Or a more classic Priest (Good) Cleric Templeborn. <EDIT> You could also get campaign specific priests like Priest (Helmite) Champion Mercenary. Or Priest (Druid) AnimalWhisperer Hermit. Likewise, it might also solve the CS conundrum for the ranger, paladin, barbarian and other "fighter types" - they could explicitely be given CS dice but their kit could express how its used - favored enemy fo rangers, smite for paladins, rage for barbarians, panache for swashbucklers, showmanship for gladiators, ki for samuria, etc. Likewise for mages, kit could define how you use your magic -Vancian for wizards, pacts for Warlocks, arcane blood for sorcerers, truename, shadow magic, wild magic, whatever system you want to attach to the kit/subclass portion. Same for spheres/gods/spirits/nature or whatnot for priests. Again, you could then attach various subsystems to rogues to have special abilities to make the likes of bards, assassins, charlatans, beguilers, etc. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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