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General Tabletop Discussion
*Pathfinder & Starfinder
Why not combine the Fighter and Monk Classes?
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<blockquote data-quote="MoonSong" data-source="post: 5990062" data-attributes="member: 6689464"><p>You said it: MOSTLY REDUNDANT instead of FULLY REDUNDANT, the other 10-20% that doesn't overlap (and I think that the non-overlapping parts are at least a 30% or more) is what makes multiclassing worth -from a mechanical point of view, because there are more reasons to multiclass than simple optimmization/munchkinism- and what actually makes the classes unique. Rogue-bard is one of my favorite MC combos (along with fighter-bard) and I can tell you they really doesn't share as much as you'd think</p><p></p><p>What bard and a rogue have in common in 3.x and 4e:</p><p> - More trained skills/skill points than average, some overlap in class skills</p><p> - Medium BAB (3.x) </p><p> - Good Reflex save/defense </p><p> - Some weapon proficiencies </p><p> - Light armor proficiency /cloth and leather proficiency</p><p>And that is pretty much it.</p><p></p><p>What the bard has that the rogue lacks:</p><p> - Access to knowledge skills as class skills. (automatic arcana trainning on 4e)</p><p> - Good Will save/defense</p><p> - Proficiency with shields</p><p> - Better weapon proficiencies</p><p> - Better armor proficiencies (4e)</p><p> - Bardic music (3.x)</p><p> - Party support abilities (4e)</p><p> - Spellcasting (3.x) / Arcane powers (4e)</p><p> - Overall versatility (4e)</p><p></p><p>What the rogue has that the bard lacks </p><p> - All thieving skills as class skills/thievery as class skill</p><p> - More skill points/ more trained skills</p><p> - Hand crossbow proficiency (3.x)</p><p> - Single target damage potential (sneak attack)</p><p> - Trapfinding/trapsense (3.x)</p><p> - Battlefield Mobility abilities </p><p></p><p>I don't think those differences can be contained inside the rogue's scheme as we know it, as it only contains skills and a trait, and I cannot think of a way to make them fit into a 3-4 feat package and even there it isn't satisfactory, since you don't get full bardness until you reach a high enough level and you ares consuming an important customization resource to get a stereotipical run-of-the-mill bard.</p><p></p><p>And if you think Ranger/Fighter doesn't make any sense, I have a one word answer to it: Drizzit.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5990062, member: 6689464"] You said it: MOSTLY REDUNDANT instead of FULLY REDUNDANT, the other 10-20% that doesn't overlap (and I think that the non-overlapping parts are at least a 30% or more) is what makes multiclassing worth -from a mechanical point of view, because there are more reasons to multiclass than simple optimmization/munchkinism- and what actually makes the classes unique. Rogue-bard is one of my favorite MC combos (along with fighter-bard) and I can tell you they really doesn't share as much as you'd think What bard and a rogue have in common in 3.x and 4e: - More trained skills/skill points than average, some overlap in class skills - Medium BAB (3.x) - Good Reflex save/defense - Some weapon proficiencies - Light armor proficiency /cloth and leather proficiency And that is pretty much it. What the bard has that the rogue lacks: - Access to knowledge skills as class skills. (automatic arcana trainning on 4e) - Good Will save/defense - Proficiency with shields - Better weapon proficiencies - Better armor proficiencies (4e) - Bardic music (3.x) - Party support abilities (4e) - Spellcasting (3.x) / Arcane powers (4e) - Overall versatility (4e) What the rogue has that the bard lacks - All thieving skills as class skills/thievery as class skill - More skill points/ more trained skills - Hand crossbow proficiency (3.x) - Single target damage potential (sneak attack) - Trapfinding/trapsense (3.x) - Battlefield Mobility abilities I don't think those differences can be contained inside the rogue's scheme as we know it, as it only contains skills and a trait, and I cannot think of a way to make them fit into a 3-4 feat package and even there it isn't satisfactory, since you don't get full bardness until you reach a high enough level and you ares consuming an important customization resource to get a stereotipical run-of-the-mill bard. And if you think Ranger/Fighter doesn't make any sense, I have a one word answer to it: Drizzit. [/QUOTE]
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Why not combine the Fighter and Monk Classes?
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