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General Tabletop Discussion
*Pathfinder & Starfinder
why not getting rid of coup de grace?
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<blockquote data-quote="Li Shenron" data-source="post: 3870344" data-attributes="member: 1465"><p>The game is full of inconsistencies that the gamers just shrug and accept it. It's not nice to increase them, but one more is not going to tilt disbelieve to an unacceptable level...</p><p></p><p></p><p></p><p>With the very important difference that those cases are highly situational and not a default action, which means they require some creativity of the players to pull them off.</p><p></p><p></p><p></p><p>Removing CdG doesn't turn the game into something like that.</p><p></p><p>I started this thread because I certainly thought that CdG was unpopular to other groups as much as it is unpopular in mine, but I stand corrected! I just never thought that others had so much fun with it... We certainly didn't have, and in fact we've been playing without using CdG for years now. Perhaps we overreacted to some bad early experiences, but we simply decided long ago to ignore CdG entirely: the DM just doesn't use it against the PCs, and the players don't use it either. Surely our game has been fun just as any others' game... That is why I posted here my opinion that the CdG mechanic was annoying in combat, and not really needed out of combat, because that's what our experience told us; and while the first part (CdG annoying in combat) could be an overlook (because last time we used it was indeed long ago), the second part (not really needed in the game) is not so much an overlook if at least for our group we never missed it.</p><p></p><p>But I certainly recognize that, given the thread responses, there's lots of love for the CdG rule.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3870344, member: 1465"] The game is full of inconsistencies that the gamers just shrug and accept it. It's not nice to increase them, but one more is not going to tilt disbelieve to an unacceptable level... With the very important difference that those cases are highly situational and not a default action, which means they require some creativity of the players to pull them off. Removing CdG doesn't turn the game into something like that. I started this thread because I certainly thought that CdG was unpopular to other groups as much as it is unpopular in mine, but I stand corrected! I just never thought that others had so much fun with it... We certainly didn't have, and in fact we've been playing without using CdG for years now. Perhaps we overreacted to some bad early experiences, but we simply decided long ago to ignore CdG entirely: the DM just doesn't use it against the PCs, and the players don't use it either. Surely our game has been fun just as any others' game... That is why I posted here my opinion that the CdG mechanic was annoying in combat, and not really needed out of combat, because that's what our experience told us; and while the first part (CdG annoying in combat) could be an overlook (because last time we used it was indeed long ago), the second part (not really needed in the game) is not so much an overlook if at least for our group we never missed it. But I certainly recognize that, given the thread responses, there's lots of love for the CdG rule. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
why not getting rid of coup de grace?
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