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Community
General Tabletop Discussion
*Pathfinder & Starfinder
why not getting rid of coup de grace?
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<blockquote data-quote="Kahuna Burger" data-source="post: 3884549" data-attributes="member: 8439"><p>This would be my pick. Dramaticly and mechanically speaking, I find it hard to define someone with allies within 30 feet of them as "helpless" in a D&D combat. I recall a thread where someone actually stood over an unconsious ally and readied an attack to prevent him from being CdGed. The NPC (who was really suicidally interested in killing this one guy apparently) took the readied attack and the AoO and then since he was still alive, went through on the CdG on the "helpless" target. </p><p></p><p>I liked the earlier suggestion that it be an action taking one round, completing at the start of the attacker's next turn if he isn't stopped. (I would add concentration checks as normal for taking damage during an extended skill check or spell casting.) No difference in the time it takes in a situation of true helplessness, but no longer possible to do effectively instantaneously (claims of taking 6 seconds aside, it all happens on one initiative "tick" and only differs from a swift action in how much more or less the attacker can do that round.)</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3884549, member: 8439"] This would be my pick. Dramaticly and mechanically speaking, I find it hard to define someone with allies within 30 feet of them as "helpless" in a D&D combat. I recall a thread where someone actually stood over an unconsious ally and readied an attack to prevent him from being CdGed. The NPC (who was really suicidally interested in killing this one guy apparently) took the readied attack and the AoO and then since he was still alive, went through on the CdG on the "helpless" target. I liked the earlier suggestion that it be an action taking one round, completing at the start of the attacker's next turn if he isn't stopped. (I would add concentration checks as normal for taking damage during an extended skill check or spell casting.) No difference in the time it takes in a situation of true helplessness, but no longer possible to do effectively instantaneously (claims of taking 6 seconds aside, it all happens on one initiative "tick" and only differs from a swift action in how much more or less the attacker can do that round.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
why not getting rid of coup de grace?
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