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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not give the fighter +1 to all melee weapons?
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<blockquote data-quote="cmbarona" data-source="post: 4427582" data-attributes="member: 71281"><p>Sorry, Nifft, but I have to disagree. I think 77IM's solution is a sound one that allows the versatility we're looking for. After all, not all class features are meant to be so general. Take the Warlord's Inspiring/Tactical Presence feature as an example: once selected, it benefits some very specific powers.</p><p> </p><p>It seems that, unlike some classes, the fighter is limited on two fronts when looking at powers: weapon size and weapon type. The first limitation is a result of the current class feature choice, while the second is inherent in the fighter's power selection. Many other classes are limited on only one front. Choosing a weapon type for the Fighter's bonus would be a new approach to that tension between versatility and specialization that seems like it could pan out well.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 4427582, member: 71281"] Sorry, Nifft, but I have to disagree. I think 77IM's solution is a sound one that allows the versatility we're looking for. After all, not all class features are meant to be so general. Take the Warlord's Inspiring/Tactical Presence feature as an example: once selected, it benefits some very specific powers. It seems that, unlike some classes, the fighter is limited on two fronts when looking at powers: weapon size and weapon type. The first limitation is a result of the current class feature choice, while the second is inherent in the fighter's power selection. Many other classes are limited on only one front. Choosing a weapon type for the Fighter's bonus would be a new approach to that tension between versatility and specialization that seems like it could pan out well. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why not give the fighter +1 to all melee weapons?
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