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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="KarinsDad" data-source="post: 4101333" data-attributes="member: 2011"><p>It's pretty obvious if one carefully reads what is in the 1E through 3E rules that hit points in those games were a combination of actual damage (e.g. the Massive Damage rule) and the ability to deflect serious damage into minor damage.</p><p></p><p>In 4E, hit points are really a type of defensive stamina. The PC is not really injured after getting hit by a sword multiple times, rather he is working his butt off blocking and ducking those devastating blows. When he runs out of the ability to do this, he gets hit with a shot that either knocks him unconscious or kills him. When he uses Second Wind, he is not healing himself, he is going to the well. As he goes up in levels, he is able to maintain that defense longer against earlier weaker opponents, but for less time against stronger opponents.</p><p></p><p>Bloodied in 4E is really a type of tired.</p><p></p><p></p><p>This is what the "4E hit points are not actual damage" rational boils down to.</p><p></p><p>So, why not call Hit Points, Stamina Points (or some other similar name like Fatigue Points)? Why not call Bloodied, Tired? Why use the Sacred Cow name of hit points?</p><p></p><p>If they are not ever actual damage due to getting hit, why use words like Hit and Bloodied?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4101333, member: 2011"] It's pretty obvious if one carefully reads what is in the 1E through 3E rules that hit points in those games were a combination of actual damage (e.g. the Massive Damage rule) and the ability to deflect serious damage into minor damage. In 4E, hit points are really a type of defensive stamina. The PC is not really injured after getting hit by a sword multiple times, rather he is working his butt off blocking and ducking those devastating blows. When he runs out of the ability to do this, he gets hit with a shot that either knocks him unconscious or kills him. When he uses Second Wind, he is not healing himself, he is going to the well. As he goes up in levels, he is able to maintain that defense longer against earlier weaker opponents, but for less time against stronger opponents. Bloodied in 4E is really a type of tired. This is what the "4E hit points are not actual damage" rational boils down to. So, why not call Hit Points, Stamina Points (or some other similar name like Fatigue Points)? Why not call Bloodied, Tired? Why use the Sacred Cow name of hit points? If they are not ever actual damage due to getting hit, why use words like Hit and Bloodied? [/QUOTE]
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Why Not Just Call Them Stamina Points?
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