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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4101787" data-attributes="member: 710"><p>"Nasty things happening to the character protection points" might be a bit too long, right?</p><p></p><p>Maybe 5E will be able to go away from the hit point term. Or a 4E supplement (Unearthed Arcana for 4E?) will introduce an alternate system.</p><p></p><p>Maybe games on a general basis have reached a point where ablative hit points will eventually be removed by generic "cool/drama/action/dude factor/possibility" points. The combat system says: "If you hit, roll damage to determine the number of wounds you take. For every wound, you take a -1 injury penalty to all rolls. In reaction to a succesful attack, you can spend your "nastiness protection points"/"cool points" to reduce the wounds recieved by one for each point spent. After a short rest, you regain <em>n</em> nastiness protection points. After an extended rest, you regain all protection points. </p><p></p><p>On the other hand, why go through the trouble of a detailed injury system if you'll always want to spend points to fully negate the injuries?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4101787, member: 710"] "Nasty things happening to the character protection points" might be a bit too long, right? Maybe 5E will be able to go away from the hit point term. Or a 4E supplement (Unearthed Arcana for 4E?) will introduce an alternate system. Maybe games on a general basis have reached a point where ablative hit points will eventually be removed by generic "cool/drama/action/dude factor/possibility" points. The combat system says: "If you hit, roll damage to determine the number of wounds you take. For every wound, you take a -1 injury penalty to all rolls. In reaction to a succesful attack, you can spend your "nastiness protection points"/"cool points" to reduce the wounds recieved by one for each point spent. After a short rest, you regain [i]n[/i] nastiness protection points. After an extended rest, you regain all protection points. On the other hand, why go through the trouble of a detailed injury system if you'll always want to spend points to fully negate the injuries? [/QUOTE]
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Why Not Just Call Them Stamina Points?
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