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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="KarinsDad" data-source="post: 4101882" data-attributes="member: 2011"><p>Except that every rule in the game system indicates that lethal damage = hit points. Healing = hit point recovery. The word damage is used over and over again.</p><p></p><p>The words luck and skill with regard to this are not in any of the rules. Are you making this up? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>It's life threatening if it is a significant portion of the PC's hit points or if the PC has already taken a lot of damage.</p><p></p><p>How does the poison enter the PC's system if his chain mail turned the damage into a mere bruise? Well, because the PC took real damage. He took a real wound that allows the poison to enter the his system. The size and severity of that wound is relative to how many hit points he has and how much damage was done.</p><p></p><p>The only reason for the "turning a serious blow into a lesser one" aspect is due to the fact that low level PCs have few hit points and high level PCs have a lot of hit points and that caused some people agita.</p><p></p><p>But, hit points for years have represented damage in DND. Always has. Even with EGG's quote in the 1E DMG.</p><p></p><p>If a giant's stone can crush a wall, it can crush a PC. The fact that it did not might mean that the high level PC took a glancing blow, but he still took damage.</p><p></p><p>Find a rules quote that indicate that hit point do not equate mostly to damage. That it mostly means luck and skill. The best you will find is the nebulous "the ability to turn a serious blow into a less serious one" which are there to rationalize the difference between low level few hit points and high level many hit points.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4101882, member: 2011"] Except that every rule in the game system indicates that lethal damage = hit points. Healing = hit point recovery. The word damage is used over and over again. The words luck and skill with regard to this are not in any of the rules. Are you making this up? :lol: It's life threatening if it is a significant portion of the PC's hit points or if the PC has already taken a lot of damage. How does the poison enter the PC's system if his chain mail turned the damage into a mere bruise? Well, because the PC took real damage. He took a real wound that allows the poison to enter the his system. The size and severity of that wound is relative to how many hit points he has and how much damage was done. The only reason for the "turning a serious blow into a lesser one" aspect is due to the fact that low level PCs have few hit points and high level PCs have a lot of hit points and that caused some people agita. But, hit points for years have represented damage in DND. Always has. Even with EGG's quote in the 1E DMG. If a giant's stone can crush a wall, it can crush a PC. The fact that it did not might mean that the high level PC took a glancing blow, but he still took damage. Find a rules quote that indicate that hit point do not equate mostly to damage. That it mostly means luck and skill. The best you will find is the nebulous "the ability to turn a serious blow into a less serious one" which are there to rationalize the difference between low level few hit points and high level many hit points. [/QUOTE]
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Why Not Just Call Them Stamina Points?
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