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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="D'karr" data-source="post: 4101908" data-attributes="member: 336"><p>Boxers in a ring throw a lot of punches in a single round. Some of those punches HIT. A lot of them miss the target completely.</p><p></p><p>Of all the punches some are jabs or misses that hardly even tap the other, they still make the opponent move, defend or counter and waste some energy. Some of them are more solid and really wind the opponent or make him work harder to avoid being hit forcefully. Some of them are solid enough to burst capillaries, cause contussions and abrasions, cause bleeding and concussions, break bones, bust noses and knock them out. And there have even been some deaths in boxing. But even after a knock out there are some that still get back up and go on fighting.</p><p></p><p>At the end of a round the boxers go to their corners, gather themselves, get pep-talked by their coaches, and refocus. When the bell rings they go back out and do it again. They can do this a lot but it is not indefinite. The coaches also give them directions and pep-talk them when the round is going on.</p><p></p><p>Some of those guys that are not getting "professional" pay might get back the next morning after a good nights sleep, sore as hell, and still go back and do it again.</p><p></p><p>Hit points are abstract and tend to represent this well.</p><p></p><p>You still have to HIT the opponent to cause any reduction in combat effectiveness (knocking them out), but those hits can be near misses or solid contacts. In 4e they've also introduced the "healing surge" to represent the characters catching their "second wind". The leader party role acts as a coach in the boxing ring. Some of his actions "pep talk" the others and can cause them to use healing surges to keep going. After you're out of healing surges you're done. You need rest.</p><p></p><p>So no, I think that HIT POINTS is still a good name for them. When you get HIT you lose them and when you surge you can regain them and keep fighting.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4101908, member: 336"] Boxers in a ring throw a lot of punches in a single round. Some of those punches HIT. A lot of them miss the target completely. Of all the punches some are jabs or misses that hardly even tap the other, they still make the opponent move, defend or counter and waste some energy. Some of them are more solid and really wind the opponent or make him work harder to avoid being hit forcefully. Some of them are solid enough to burst capillaries, cause contussions and abrasions, cause bleeding and concussions, break bones, bust noses and knock them out. And there have even been some deaths in boxing. But even after a knock out there are some that still get back up and go on fighting. At the end of a round the boxers go to their corners, gather themselves, get pep-talked by their coaches, and refocus. When the bell rings they go back out and do it again. They can do this a lot but it is not indefinite. The coaches also give them directions and pep-talk them when the round is going on. Some of those guys that are not getting "professional" pay might get back the next morning after a good nights sleep, sore as hell, and still go back and do it again. Hit points are abstract and tend to represent this well. You still have to HIT the opponent to cause any reduction in combat effectiveness (knocking them out), but those hits can be near misses or solid contacts. In 4e they've also introduced the "healing surge" to represent the characters catching their "second wind". The leader party role acts as a coach in the boxing ring. Some of his actions "pep talk" the others and can cause them to use healing surges to keep going. After you're out of healing surges you're done. You need rest. So no, I think that HIT POINTS is still a good name for them. When you get HIT you lose them and when you surge you can regain them and keep fighting. [/QUOTE]
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Why Not Just Call Them Stamina Points?
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