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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4102644" data-attributes="member: 5143"><p>As I mentioned in the other thread about this. It is an abstraction that is a COMBINATION of damage, stamina, luck, and the like. Are you hurt when you are at 1 hp? Maybe...probably even. Are you so hurt you can barely stand and you have to limp everywhere you go? Nope.</p><p></p><p>Is someone at full hipoints hurt? Maybe. But they have a lot of willpower and can deflect or dodge most blows against them.</p><p></p><p></p><p>A wizard who has 2 hitpoints because he's 1st level and has a con of 6 is a hair from death continuously without being hurt at all. But that's because he isn't fast enough to get out of the way of anything and a single scratch kills him.</p><p></p><p>The thing is that everyone is a hair away from death all the time. If someone cuts my throat, I'm dead. I get stabbed in the heart, I'm dead. I'm stabbed almost anywhere I'm likely to die without real medical attention. I get hit in the head hard enough I'm dead. And these things are ALL when I'm at full health with no damage at all.</p><p></p><p>The difference between being at 1 hitpoint and 200 hitpoints is mostly a difference in morale and luck. At 200 hitpoints, you know that you can easily block a blow or dodge out of the way with no problems at all. You know that the next attack against you will miss for sure, you are in the zone.</p><p></p><p>Then, as you are ducking and weaving and leaping and blocking blows with your weapon or your shield, you slowly get worn down. You can't quite block as fast as you could at the beginning. You get your weapon up, but only just barely in time. Someone might hit you, but your armor stops most of it.</p><p></p><p>Then, the unthinkable happens. Someone hits you with a solid blow. You might have a cut in your side that is bleeding(but not badly as it's shallow). You might have a large bruise on your arm as you got hit with that club pretty hard, luckily you managed to deflect it from crushing your chest.</p><p></p><p>You start to think "Maybe these creatures are too hard for me to defeat. Maybe I can't win!" The enemy gets in another cut. You aren't permanently hurt. The wound will likely close overnight but it's hard to ignore the pain. It distracts you. Your vision even blurs from time to time due to the pain. You know that if the enemy attacks with that club again, this time you won't be able to deflect it to your arm, he's going to crush your ribcage and kill you.</p><p></p><p>However, having a couple of small cuts, low morale, and being tired is a fair stretch from "I am a hair's bredth from death".</p><p></p><p>HP only work when they mean ALL of their definitions at once. They also only work when you don't define them on a round by round basis. Did that last attack actually cut you or did it luckily miss at the last second? Does it matter? The game effect is that you lose 10 hitpoints.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4102644, member: 5143"] As I mentioned in the other thread about this. It is an abstraction that is a COMBINATION of damage, stamina, luck, and the like. Are you hurt when you are at 1 hp? Maybe...probably even. Are you so hurt you can barely stand and you have to limp everywhere you go? Nope. Is someone at full hipoints hurt? Maybe. But they have a lot of willpower and can deflect or dodge most blows against them. A wizard who has 2 hitpoints because he's 1st level and has a con of 6 is a hair from death continuously without being hurt at all. But that's because he isn't fast enough to get out of the way of anything and a single scratch kills him. The thing is that everyone is a hair away from death all the time. If someone cuts my throat, I'm dead. I get stabbed in the heart, I'm dead. I'm stabbed almost anywhere I'm likely to die without real medical attention. I get hit in the head hard enough I'm dead. And these things are ALL when I'm at full health with no damage at all. The difference between being at 1 hitpoint and 200 hitpoints is mostly a difference in morale and luck. At 200 hitpoints, you know that you can easily block a blow or dodge out of the way with no problems at all. You know that the next attack against you will miss for sure, you are in the zone. Then, as you are ducking and weaving and leaping and blocking blows with your weapon or your shield, you slowly get worn down. You can't quite block as fast as you could at the beginning. You get your weapon up, but only just barely in time. Someone might hit you, but your armor stops most of it. Then, the unthinkable happens. Someone hits you with a solid blow. You might have a cut in your side that is bleeding(but not badly as it's shallow). You might have a large bruise on your arm as you got hit with that club pretty hard, luckily you managed to deflect it from crushing your chest. You start to think "Maybe these creatures are too hard for me to defeat. Maybe I can't win!" The enemy gets in another cut. You aren't permanently hurt. The wound will likely close overnight but it's hard to ignore the pain. It distracts you. Your vision even blurs from time to time due to the pain. You know that if the enemy attacks with that club again, this time you won't be able to deflect it to your arm, he's going to crush your ribcage and kill you. However, having a couple of small cuts, low morale, and being tired is a fair stretch from "I am a hair's bredth from death". HP only work when they mean ALL of their definitions at once. They also only work when you don't define them on a round by round basis. Did that last attack actually cut you or did it luckily miss at the last second? Does it matter? The game effect is that you lose 10 hitpoints. [/QUOTE]
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Why Not Just Call Them Stamina Points?
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