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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="KarinsDad" data-source="post: 4105149" data-attributes="member: 2011"><p>A typical tactic of a losing side. Misrepresent what your opponent states and then make fun of him.</p><p></p><p>How to use Falicies on the Internet and Make them Work for You 101. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>In fact, you're almost up to the 201 course level. Keep working on it though.</p><p></p><p></p><p>All sarcasm aside, I will reiterate my point:</p><p></p><p>1) 1E through 3E hit points are a combination of two things: actual damage and the ability to lessen/avoid actual damage.</p><p></p><p>2) A PC that takes hit point damage is wounded. Not tired, not exhausted.</p><p></p><p>3) A high level PC down 75% of his hit points is no different than a low level PC down 75% of his hit points. They are both wounded relatively the same amount and in 3E, they naturally heal back at a similar (slower than 4E) rate.</p><p></p><p>4) In 4E, unless one actually dies, the fast healing rate changes this effect from being wounded to being "out of luck, will, stamina, divine favor, or something else". There is no reason to consider them wounds in any way, shape, or form in 4E unless the PC actually dies. If the PC dies, then one can consider that the last attack was real damage and the rest were not.</p><p></p><p>It's a different mindset. Hit points do not really mean damage anymore in 4E at all.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4105149, member: 2011"] A typical tactic of a losing side. Misrepresent what your opponent states and then make fun of him. How to use Falicies on the Internet and Make them Work for You 101. :lol: In fact, you're almost up to the 201 course level. Keep working on it though. All sarcasm aside, I will reiterate my point: 1) 1E through 3E hit points are a combination of two things: actual damage and the ability to lessen/avoid actual damage. 2) A PC that takes hit point damage is wounded. Not tired, not exhausted. 3) A high level PC down 75% of his hit points is no different than a low level PC down 75% of his hit points. They are both wounded relatively the same amount and in 3E, they naturally heal back at a similar (slower than 4E) rate. 4) In 4E, unless one actually dies, the fast healing rate changes this effect from being wounded to being "out of luck, will, stamina, divine favor, or something else". There is no reason to consider them wounds in any way, shape, or form in 4E unless the PC actually dies. If the PC dies, then one can consider that the last attack was real damage and the rest were not. It's a different mindset. Hit points do not really mean damage anymore in 4E at all. [/QUOTE]
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Why Not Just Call Them Stamina Points?
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