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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4105281" data-attributes="member: 5122"><p>With one exception, I think 4E has done a very good job with HP, mainly due to its emphasis on "percentages" rather than "absolute numbers." Assuming that the fluffy-crunch for HP allows for things like scratches, cuts, and abrasions (for the introduction of poison), but otherwise divorces HP from actual injury, it's a very good abstract model.</p><p></p><p>The one thing that the overall health system -- as opposed to HP specifically, which is fine -- lacks, and the lack of which I hate, is the possibility of longer-term injury. (And there may well be rules for that, though I doubt it more and more as the flow of information increases.) I just can't accept a rules-set, in a games as combat-focused as D&D, that allows for "injured and dead," but not "injured, but alive and in need of significant rest or magic to heal."</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4105281, member: 5122"] With one exception, I think 4E has done a very good job with HP, mainly due to its emphasis on "percentages" rather than "absolute numbers." Assuming that the fluffy-crunch for HP allows for things like scratches, cuts, and abrasions (for the introduction of poison), but otherwise divorces HP from actual injury, it's a very good abstract model. The one thing that the overall health system -- as opposed to HP specifically, which is fine -- lacks, and the lack of which I hate, is the possibility of longer-term injury. (And there may well be rules for that, though I doubt it more and more as the flow of information increases.) I just can't accept a rules-set, in a games as combat-focused as D&D, that allows for "injured and dead," but not "injured, but alive and in need of significant rest or magic to heal." [/QUOTE]
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Why Not Just Call Them Stamina Points?
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