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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Just Call Them Stamina Points?
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<blockquote data-quote="Doug McCrae" data-source="post: 4105309" data-attributes="member: 21169"><p>There's damage from poison. And the bloodied condition. And it makes more sense to interpret a weapon attack as causing a physical effect. And the names 'Healing Surge' and 'Healing Word' (the cleric power). That's six reasons to think of hit points as still having a physical component.</p><p></p><p>Sure, healing is faster in 4e than in 3rd but it's not a massive difference. 3e healing was much too fast to represent recovery from broken bones and the like.</p><p></p><p>Thus I conclude that hit points in 4e continue to represent both the physical and non-physical, with perhaps slightly more emphasis on the non-physical than previous editions, due to Second Wind and 6 hour full healing.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4105309, member: 21169"] There's damage from poison. And the bloodied condition. And it makes more sense to interpret a weapon attack as causing a physical effect. And the names 'Healing Surge' and 'Healing Word' (the cleric power). That's six reasons to think of hit points as still having a physical component. Sure, healing is faster in 4e than in 3rd but it's not a massive difference. 3e healing was much too fast to represent recovery from broken bones and the like. Thus I conclude that hit points in 4e continue to represent both the physical and non-physical, with perhaps slightly more emphasis on the non-physical than previous editions, due to Second Wind and 6 hour full healing. [/QUOTE]
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Why Not Just Call Them Stamina Points?
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