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General Tabletop Discussion
*Dungeons & Dragons
Why not just use hexes?
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<blockquote data-quote="Artoomis" data-source="post: 95596" data-attributes="member: 111"><p>I've used both hexes and squares for DnD. Hexes are better for:</p><p></p><p>Movement</p><p>Area of Effect Spells (no wierd shapes like with squares)</p><p></p><p>Squares are better for:</p><p></p><p>Rooms and corridors</p><p></p><p>That's pretty much it. You can uses hexes in rooms and corridors, but it does get a bit odd. The best way is to make a straight corridor appear to be not straight on the map - that is, it follows hex edges. Of course, that is a bit odd-looking.</p><p></p><p>The same problem happens for squares for any odd-shpoa-ed room (circle, etc.). Neither system is perfect.</p><p></p><p>The ideal system would be a tape measure with no girds, but who really wants to do that? We are trying hexes in our group right now and I find it a bit easier to work wioth, but it takes a little getting used to. </p><p></p><p>The best thing about hexes is no counting 5-10-5-10 for diagonals and area of effects are easier to do.</p><p></p><p>The best thing about squares is they fit straight walls and 90-degree turns better.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 95596, member: 111"] I've used both hexes and squares for DnD. Hexes are better for: Movement Area of Effect Spells (no wierd shapes like with squares) Squares are better for: Rooms and corridors That's pretty much it. You can uses hexes in rooms and corridors, but it does get a bit odd. The best way is to make a straight corridor appear to be not straight on the map - that is, it follows hex edges. Of course, that is a bit odd-looking. The same problem happens for squares for any odd-shpoa-ed room (circle, etc.). Neither system is perfect. The ideal system would be a tape measure with no girds, but who really wants to do that? We are trying hexes in our group right now and I find it a bit easier to work wioth, but it takes a little getting used to. The best thing about hexes is no counting 5-10-5-10 for diagonals and area of effects are easier to do. The best thing about squares is they fit straight walls and 90-degree turns better. [/QUOTE]
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Why not just use hexes?
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