Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why not just use hexes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Christian" data-source="post: 96908" data-attributes="member: 381"><p>Well-designed rules are generally superior to arbitrary DM rulings. There are significant consistency issues-take RedshirtNo5's 5' step example at the top of this page. If the flanked person wants to take a 5' step and cast a spell, does he draw an AoO then? If so, how-he's out of range of both attackers when he casts?! If not, then why can he do that but someone flanked on the orthoganal can't?</p><p></p><p>Whether using the 5'/10' method or not, you need to find a consistent method of handling the 2 square diagonal situation. There are three good general rules suggested on the first page of <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=6491&pagenumber=1" target="_blank">this</a> thread. I kind of like Caliban's myself (go figure), where passing from one square to another on the diagonal involves passing through one or another of the orthogonal squares, even if it 'costs' only 5' of movement. (The other suggestions are from Dr. Zoom, to ignore the 5'/10' rule for reach weapons, and from Wolfpunk [the solution I had been using before I read Caliban's], to count both 10' and 15' reach into the second diagonal square, since both extend past the first 5' distant square, but not as far as the 20' distant third square.) I like Caliban's because it also realistically handles this kind of situation:</p><p></p><p>XM<strong>_</strong></p><p>XC|</p><p></p><p>The character wants to move diagonally forward and right to get to the other side of the monster and the hallway corner. Nope-he needs to either move through the wall, or through the monster. Need to make that Tumble check to pull that one off, buster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Christian, post: 96908, member: 381"] Well-designed rules are generally superior to arbitrary DM rulings. There are significant consistency issues-take RedshirtNo5's 5' step example at the top of this page. If the flanked person wants to take a 5' step and cast a spell, does he draw an AoO then? If so, how-he's out of range of both attackers when he casts?! If not, then why can he do that but someone flanked on the orthoganal can't? Whether using the 5'/10' method or not, you need to find a consistent method of handling the 2 square diagonal situation. There are three good general rules suggested on the first page of [url="http://www.enworld.org/messageboards/showthread.php?s=&threadid=6491&pagenumber=1"]this[/url] thread. I kind of like Caliban's myself (go figure), where passing from one square to another on the diagonal involves passing through one or another of the orthogonal squares, even if it 'costs' only 5' of movement. (The other suggestions are from Dr. Zoom, to ignore the 5'/10' rule for reach weapons, and from Wolfpunk [the solution I had been using before I read Caliban's], to count both 10' and 15' reach into the second diagonal square, since both extend past the first 5' distant square, but not as far as the 20' distant third square.) I like Caliban's because it also realistically handles this kind of situation: XM[b]_[/b] XC| The character wants to move diagonally forward and right to get to the other side of the monster and the hallway corner. Nope-he needs to either move through the wall, or through the monster. Need to make that Tumble check to pull that one off, buster. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why not just use hexes?
Top