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Why not just use hexes?
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<blockquote data-quote="KarinsDad" data-source="post: 97266" data-attributes="member: 2011"><p>I am not neglecting it. I have mentioned several times that to me, it doesn't matter. A 30x30 room that has a 6 to 5 ratio in shape is basically irrelevant.</p><p></p><p>The number of times that I draw perfectly square rooms is much less than all other shapes combined. Plus, nobody really cares usually if a room looks 25x30 when in reality, it is 30x30. At least not any of the people I game with.</p><p></p><p></p><p></p><p>That sole exception is probably a large minority, not the majority. At least not in the majority of 3E modules I have purchased. And typically, I do not draw town/city rooms and if I do, 4 hexes x 4 hexes is just as good as 4 squares x 4 squares.</p><p></p><p>However, you are mistaken about open areas. Hexes are superior to squares there due to the diagonal problems with movement, reach, and spell area of effect with squares.</p><p></p><p></p><p></p><p>No. It's a square.</p><p></p><p>But, this is hardly difficult. You determine a DC and you secretly roll if necessary. Also, players move their characters in my game and do not have to stick to hexes unless they are in combat. So, it's not that hard to tell usually anyway.</p><p></p><p>But, just like anything else in the game, if there is a question, I either make a ruling or I make a roll.</p><p></p><p>How do you handle 7x7 foot pits in your square system or are you a slave to 5x5 foot increment sixed pit traps in your world?</p><p></p><p>The point is that it is basically irrelevant if you have any amount of realism in your game at all. For example, I rarely have pit traps in random places, rather I place them in obvious routes so that unaware characters such as PCs tend to walk on them as opposed to the people who created them and walk around them anyway.</p><p></p><p>A 10x10 pit in the center of a 30x30 room? Why? I used to have those in 1E. In 3E, I'd much rather have a 5x25 pit trap in a 30x30 room so that the users of the room can get around or over it, but intruders will blunder into it virtually every time.</p><p></p><p></p><p></p><p>How can you not buy into the argument? Go look at any 3E WotC modules such as The Sunless Citadel, The Forge of Fury, RtToEE, Heart of Nightfang Spire, etc. The irregular shaped areas far outweigh the regular shaped ones by a factor of 3 or 4 or 5 to 1 or more.</p><p></p><p>You have to be bumping your head into partial squares by the boatload with these modules.</p><p></p><p></p><p></p><p>Yup. Avoided those bad boys like the plague by playing Champions. Of course, that's a hex system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The bottom line is that hexes are just as fine for shapes as squares. Problems that people conceive here are mostly in their personal preference and imagination. For every problem that someone can point out with one system, another person can point out the same problem with the other.</p><p></p><p>The difference, though, is that squares do have a problem with reach, movement, and area of effect spells on diagonals, and are more difficult to figure out larger area of affect spells. Hence, they have a set of problems that do not occur with hexes.</p><p></p><p>To each their own.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 97266, member: 2011"] I am not neglecting it. I have mentioned several times that to me, it doesn't matter. A 30x30 room that has a 6 to 5 ratio in shape is basically irrelevant. The number of times that I draw perfectly square rooms is much less than all other shapes combined. Plus, nobody really cares usually if a room looks 25x30 when in reality, it is 30x30. At least not any of the people I game with. That sole exception is probably a large minority, not the majority. At least not in the majority of 3E modules I have purchased. And typically, I do not draw town/city rooms and if I do, 4 hexes x 4 hexes is just as good as 4 squares x 4 squares. However, you are mistaken about open areas. Hexes are superior to squares there due to the diagonal problems with movement, reach, and spell area of effect with squares. No. It's a square. But, this is hardly difficult. You determine a DC and you secretly roll if necessary. Also, players move their characters in my game and do not have to stick to hexes unless they are in combat. So, it's not that hard to tell usually anyway. But, just like anything else in the game, if there is a question, I either make a ruling or I make a roll. How do you handle 7x7 foot pits in your square system or are you a slave to 5x5 foot increment sixed pit traps in your world? The point is that it is basically irrelevant if you have any amount of realism in your game at all. For example, I rarely have pit traps in random places, rather I place them in obvious routes so that unaware characters such as PCs tend to walk on them as opposed to the people who created them and walk around them anyway. A 10x10 pit in the center of a 30x30 room? Why? I used to have those in 1E. In 3E, I'd much rather have a 5x25 pit trap in a 30x30 room so that the users of the room can get around or over it, but intruders will blunder into it virtually every time. How can you not buy into the argument? Go look at any 3E WotC modules such as The Sunless Citadel, The Forge of Fury, RtToEE, Heart of Nightfang Spire, etc. The irregular shaped areas far outweigh the regular shaped ones by a factor of 3 or 4 or 5 to 1 or more. You have to be bumping your head into partial squares by the boatload with these modules. Yup. Avoided those bad boys like the plague by playing Champions. Of course, that's a hex system. :) The bottom line is that hexes are just as fine for shapes as squares. Problems that people conceive here are mostly in their personal preference and imagination. For every problem that someone can point out with one system, another person can point out the same problem with the other. The difference, though, is that squares do have a problem with reach, movement, and area of effect spells on diagonals, and are more difficult to figure out larger area of affect spells. Hence, they have a set of problems that do not occur with hexes. To each their own. [/QUOTE]
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