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Why Not Magic?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8423984" data-attributes="member: 6704184"><p>Well I fundamentally disagree with that. While I despise the author, Harry Potter is a great example. Ron isn’t bored of magic at any point, because it is <em>wonderful</em>. The fact he can do magic doesn’t make it any less awesome when he sees something really epic being done with magic, something he can’t even imagine how to accomplish.</p><p></p><p>Limited resources. And stuff like fabricate requires being <em>very</em> powerful. It is, like a lot of magic, completely outside the realm of what the average person could do even if everyone was a Wizard, because the vast majority would be <em>low level.</em></p><p></p><p></p><p>Doing things the hard way to prove you can is…not commendable, or wise, but is definitely a thing people do. Doing a thing the hard way in order to be better at it makes sense, but that doesn’t require eschewing convenience altogether, you just don’t drive your car in place of your morning run.</p><p></p><p>Vanishingly few spells do skill stuff as well as the skill. Invisibility without stealth proficiency or a decent Dex is less useful more of the time than being very good at stealth.</p><p></p><p>Well that’s just false. Han is a dork. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>In universe. I’m seeing that I needed to be more explicit about that in the OP, though. I get why players want to play a mundane dude. I don’t have any idea how to make sense of it in world in a world like Eberron, or my own Space Fantasy world, or the game I’m working on, where simple magic is just a skill you can learn. </p><p> </p><p>I’ll come back to Eberron actually, because it’s a great example.</p><p></p><p>Yeah absolutely. In my game, simple magic is like…learning how to drive. Or ride a bike. Doing big stuff takes a lot more work, and complex magic often requires competence in multiple magical disciplines and one or more mundane disciplines, not to mention ritual circles, focusing tools, and deep concentration.</p><p></p><p>Yeah I definitely can see focusing mostly on martial prowess, but simple low level stuff like shield seems like a no brainer.</p><p></p><p>So again opportunity cost. You can’t be an expert in everything. That definitely makes sense for a lot of characters. </p><p> </p><p>Maybe I should just assume that nearly everyone will have a couple ranks in magic spread around several skills, tbh. Like maybe the “fighter” equivalent does tend to have Shield once a day, as it were.</p><p></p><p>Yeah I guess I just have always assumed fundementally that Boromir would have some basic simple magics in a world like Eberron. Like when I build heroic figures from stories or history just to mess around with the system, I don’t care if a non-magical character stays non-magical. I don’t see anything being lost if Robin Hood can cast animal friendship and </p><p> hunters mark. </p><p> </p><p><strong>Eberron: I</strong> said above that it’s a good example. It’s a world where becoming a licensedi guild blacksmith can include training to do basic rituals that make you a better blacksmith. Why wouldn’t the professional soldier also do that? Why would there not be rituals and magica feat make for better soldiers.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8423984, member: 6704184"] Well I fundamentally disagree with that. While I despise the author, Harry Potter is a great example. Ron isn’t bored of magic at any point, because it is [I]wonderful[/I]. The fact he can do magic doesn’t make it any less awesome when he sees something really epic being done with magic, something he can’t even imagine how to accomplish. Limited resources. And stuff like fabricate requires being [I]very[/I] powerful. It is, like a lot of magic, completely outside the realm of what the average person could do even if everyone was a Wizard, because the vast majority would be [I]low level.[/I] Doing things the hard way to prove you can is…not commendable, or wise, but is definitely a thing people do. Doing a thing the hard way in order to be better at it makes sense, but that doesn’t require eschewing convenience altogether, you just don’t drive your car in place of your morning run. Vanishingly few spells do skill stuff as well as the skill. Invisibility without stealth proficiency or a decent Dex is less useful more of the time than being very good at stealth. Well that’s just false. Han is a dork. 😂 In universe. I’m seeing that I needed to be more explicit about that in the OP, though. I get why players want to play a mundane dude. I don’t have any idea how to make sense of it in world in a world like Eberron, or my own Space Fantasy world, or the game I’m working on, where simple magic is just a skill you can learn. I’ll come back to Eberron actually, because it’s a great example. Yeah absolutely. In my game, simple magic is like…learning how to drive. Or ride a bike. Doing big stuff takes a lot more work, and complex magic often requires competence in multiple magical disciplines and one or more mundane disciplines, not to mention ritual circles, focusing tools, and deep concentration. Yeah I definitely can see focusing mostly on martial prowess, but simple low level stuff like shield seems like a no brainer. So again opportunity cost. You can’t be an expert in everything. That definitely makes sense for a lot of characters. Maybe I should just assume that nearly everyone will have a couple ranks in magic spread around several skills, tbh. Like maybe the “fighter” equivalent does tend to have Shield once a day, as it were. Yeah I guess I just have always assumed fundementally that Boromir would have some basic simple magics in a world like Eberron. Like when I build heroic figures from stories or history just to mess around with the system, I don’t care if a non-magical character stays non-magical. I don’t see anything being lost if Robin Hood can cast animal friendship and hunters mark. [B]Eberron: I[/B] said above that it’s a good example. It’s a world where becoming a licensedi guild blacksmith can include training to do basic rituals that make you a better blacksmith. Why wouldn’t the professional soldier also do that? Why would there not be rituals and magica feat make for better soldiers. [/QUOTE]
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