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Why Not Magic?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8424449" data-attributes="member: 6704184"><p>In general, I had hoped for the thread to be about worlds in which we can simply assume that magic is learnable by pretty much anyone. I didn't do a great job of setting that up in the OP, though.</p><p></p><p>See, but the goal <em>isn't</em> to make a game where everyone is a magic user. For many characters magic will be secondary to other skills. But when I look at societies like the nocturnal svart alfar of the Great Dragon Desert in The Otherworld, where magical traditions stretch back tens of thousands of years, it's hard to imagine the knights not having some magic. </p><p></p><p>Like, okay, imagine that magic is hard to learn, but doesn't require a special spark or anything. It's just a skill, with a relatively steep learning curve. Let's say only about 1 in 1000 people have any real hope of mastering even the basics, just to make it hard. 1 in 1000 of those people have the means to go noticeably beyond the basics. </p><p></p><p>How can we possibly justify, without any "magic corrupts or makes you a target for eldritch horrors or has terrible side effects or is a religious taboo" stuff, the "professional" soldiers of a culture, those who are trained from a fairly young age in a respected martial tradition, not having some amount of magic built into their martial tradition? Even if it's something on the order of a dnd world having every knight have a couple low level spells and a cantrip that keeps their kit in good condition, why would they ever not have some basic magics as part of their training? </p><p></p><p>Like, in Eberron, why don't knights and other specialised warriors as well as veteran soldiers have war-oriented rituals on the order of a magewright that are just a normal part of training for war? Unseen servant to help bivouac and upkeep kit. Ritual version of mage hand that lasts for an hour and just helps them reload the crossbow faster. Spare The Dying as just a part of training to be a field medic. Etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8424449, member: 6704184"] In general, I had hoped for the thread to be about worlds in which we can simply assume that magic is learnable by pretty much anyone. I didn't do a great job of setting that up in the OP, though. See, but the goal [I]isn't[/I] to make a game where everyone is a magic user. For many characters magic will be secondary to other skills. But when I look at societies like the nocturnal svart alfar of the Great Dragon Desert in The Otherworld, where magical traditions stretch back tens of thousands of years, it's hard to imagine the knights not having some magic. Like, okay, imagine that magic is hard to learn, but doesn't require a special spark or anything. It's just a skill, with a relatively steep learning curve. Let's say only about 1 in 1000 people have any real hope of mastering even the basics, just to make it hard. 1 in 1000 of those people have the means to go noticeably beyond the basics. How can we possibly justify, without any "magic corrupts or makes you a target for eldritch horrors or has terrible side effects or is a religious taboo" stuff, the "professional" soldiers of a culture, those who are trained from a fairly young age in a respected martial tradition, not having some amount of magic built into their martial tradition? Even if it's something on the order of a dnd world having every knight have a couple low level spells and a cantrip that keeps their kit in good condition, why would they ever not have some basic magics as part of their training? Like, in Eberron, why don't knights and other specialised warriors as well as veteran soldiers have war-oriented rituals on the order of a magewright that are just a normal part of training for war? Unseen servant to help bivouac and upkeep kit. Ritual version of mage hand that lasts for an hour and just helps them reload the crossbow faster. Spare The Dying as just a part of training to be a field medic. Etc. [/QUOTE]
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