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Why Not Magic?
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<blockquote data-quote="Composer99" data-source="post: 8424753" data-attributes="member: 7030042"><p>In the context of your particular setting, I would expect most player characters would learn magic unless they had a particular reason not to. In that setting, it sounds like it's a tool much like others. You use the tools you have to do the job at hand.</p><p></p><p>For many TTRPGs, though, I suspect there is enough ambiguity in the "default" setting (if the game has one) about how commonplace magic is, or how it's viewed by non-magic folk, to make a wide variety of player character views work within the setting. That's the case with D&D, especially in settings outside of the Forgotten Realms.</p><p></p><p>And of course there are TTRPGs whose settings lean into magic as being inherently corrupting or dangerous.</p><p></p><p>[HR][/HR]</p><p></p><p></p><p></p><p>This doesn't really make sense to me.</p><p></p><p>(1) Your references are D&D-centric, where it's worth noting that most powerful magic effects that genuinely step on non-magical capabilities are limited-use. When you can cast spells only so many times in a day before the tank runs out of gas, you're probably better off having people who can do non-magic stuff over and over and over and over (and so on). And other games don't use the D&D paradigm.</p><p></p><p>(2) A character achieving things by their own ability <em>to use magic</em> is not meaningfully different from a character achieving things by their own ability to do something else, all else in the setting being equal.</p></blockquote><p></p>
[QUOTE="Composer99, post: 8424753, member: 7030042"] In the context of your particular setting, I would expect most player characters would learn magic unless they had a particular reason not to. In that setting, it sounds like it's a tool much like others. You use the tools you have to do the job at hand. For many TTRPGs, though, I suspect there is enough ambiguity in the "default" setting (if the game has one) about how commonplace magic is, or how it's viewed by non-magic folk, to make a wide variety of player character views work within the setting. That's the case with D&D, especially in settings outside of the Forgotten Realms. And of course there are TTRPGs whose settings lean into magic as being inherently corrupting or dangerous. [HR][/HR] This doesn't really make sense to me. (1) Your references are D&D-centric, where it's worth noting that most powerful magic effects that genuinely step on non-magical capabilities are limited-use. When you can cast spells only so many times in a day before the tank runs out of gas, you're probably better off having people who can do non-magic stuff over and over and over and over (and so on). And other games don't use the D&D paradigm. (2) A character achieving things by their own ability [I]to use magic[/I] is not meaningfully different from a character achieving things by their own ability to do something else, all else in the setting being equal. [/QUOTE]
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