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Why Not Magic?
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<blockquote data-quote="Cadence" data-source="post: 8425398" data-attributes="member: 6701124"><p>I think this gets at my approach to the question. What is the parallel between Magic in your world and Engineering/Science/Medicine in ours? Which time period of it does your world seem closer to ours in terms of superstition, folk-medicine, anti-industrialization, alchemy, internet addiction, etc...? Not every capable person in the modern world has lots of training in engineering, science, or medicine, but they are seemingly at a severe disadvantage in some ways if they close off some of the options available to them.</p><p></p><p></p><p></p><p>If I were making a modern or futuristic campaign, I don't think I'd make anything special for characters who didn't want to use any products of science/medicine or didn't have an at least high school level knowledge of science and a basic first aid course. On the other hand that feels different than making a game where the characters are required to be a scientist or EMT/nurse/M.D. Which level of magic involvement are you aiming for?</p><p></p><p>I think for any campaign idea there are players somewhere who will rebel just for the sake of rebelling (wanting an ancient Egyptian type character in your Japanese inspired game, an elf in your world based on real medieval Europe that's all humans, a paladin in your breaking the law heist game, etc... ) or some folks who just aren't inspired by a particular game idea (don't want sci-fi, or fantasy, or old west, or whatnot). So I'd say that if everyone else is on board, not everyone needs to play all the time.</p><p></p><p></p><p>Is it the setting not wanting? Or is it them not wanting?</p><p></p><p>It feels like there is a difference between someone who likes most board games but really dislikes a few, and someone who only likes a couple board games. The later isn't a problem if the person isn't in a board game group, or is in a group dedicated to those couple games. But it would be if they think they're going to enjoy being part of a board game club. (For the person who likes all but a few, the question is then if the group never supposed to play those games vs. plays them sometimes vs. deciding to play those games a lot).</p></blockquote><p></p>
[QUOTE="Cadence, post: 8425398, member: 6701124"] I think this gets at my approach to the question. What is the parallel between Magic in your world and Engineering/Science/Medicine in ours? Which time period of it does your world seem closer to ours in terms of superstition, folk-medicine, anti-industrialization, alchemy, internet addiction, etc...? Not every capable person in the modern world has lots of training in engineering, science, or medicine, but they are seemingly at a severe disadvantage in some ways if they close off some of the options available to them. If I were making a modern or futuristic campaign, I don't think I'd make anything special for characters who didn't want to use any products of science/medicine or didn't have an at least high school level knowledge of science and a basic first aid course. On the other hand that feels different than making a game where the characters are required to be a scientist or EMT/nurse/M.D. Which level of magic involvement are you aiming for? I think for any campaign idea there are players somewhere who will rebel just for the sake of rebelling (wanting an ancient Egyptian type character in your Japanese inspired game, an elf in your world based on real medieval Europe that's all humans, a paladin in your breaking the law heist game, etc... ) or some folks who just aren't inspired by a particular game idea (don't want sci-fi, or fantasy, or old west, or whatnot). So I'd say that if everyone else is on board, not everyone needs to play all the time. Is it the setting not wanting? Or is it them not wanting? It feels like there is a difference between someone who likes most board games but really dislikes a few, and someone who only likes a couple board games. The later isn't a problem if the person isn't in a board game group, or is in a group dedicated to those couple games. But it would be if they think they're going to enjoy being part of a board game club. (For the person who likes all but a few, the question is then if the group never supposed to play those games vs. plays them sometimes vs. deciding to play those games a lot). [/QUOTE]
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