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Why Not Magic?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8425580" data-attributes="member: 6704184"><p>Yeah that is definitely an option, I just wonder if there might be value in finding a place that makes sense without a “magical Luddite” flaw or whatever. At this point I may have to make a different thread for the idea of having to eschew magic in order to train and maintain the ability to shut magic down and be especially resistant to it. </p><p> </p><p>In my world I do have an order of knights who serve the Red Dragon of Wales, who specialize in countering magic. Right now they have allies who are part of secret orders that preserved what they could of the old Druidic traditions and adapted them over the centuries, I could make the dichotomy much clearer and have the Knights rely entirely on the Druidic Orders for magical work. </p><p> </p><p>The question is, would that provide a good basis for fully mundane characters for the people who want them, or would it be a waste of effort I could put elsewhere. I don’t know. </p><p></p><p>That’s bad writing. Like…even mediocre authors do a little research and spend <em>some</em> time thinking about how to make their world make sense, and features some noticeable degree of nuance. </p><p></p><p>I’m probably not mistaking the intent of my own words, but skipping past that, being threatened by a big monster wouldn’t stop people from trying to develop better weapons, and vanishingly few fantasy stories I’ve ever read feature societies that are constantly under threat. </p><p> </p><p>This seems pretty tangential, as well. Why are we arguing the fine particulars of fantasy worldbuilding instead of discussing the question of why characters in a world where they could learn magic would choose not to, what might allow such characters to exist and make sense for the benefit of players with that preference in spite of magic being generally learnable and not evil or dangerously erratic, and why in worlds like Eberron do we not see more magic in the use of “mundane” warriors? </p><p> </p><p>In my Eberron any “professional” soldier/mercenary/whatever will generally spend the time to learn a couple rituals and cantrips so they have enough magical grounding to use a combat wand or stave, and every nation has soldiers who can perform some apprentice level magewright tasks, at least, because every martial tradition recognized the practical benefits of doing so, outside of maybe ancient Dakaan. </p><p></p><p>Does the world view electricity as inherently dangerous or evil? No. There being pockets of groups who do doesn’t make the general statement false. We are not obligated to constantly provide caveats and addendums to every general statement we make. </p><p></p><p></p><p>I think you can take 4 away no problem, as long as it provides practical benefits to some common facets of life. 2, is also a matter of degree but also of things like “is it inherited?” and “is it purely inherent or do people without the spark or whatever just have to work harder and are more limited?” and especially “how common is the spark or whatever?” </p><p> </p><p>But of course in the OP I do assume everyone can learn at least some magic, in hopes of giving the thread a little bit of direction.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8425580, member: 6704184"] Yeah that is definitely an option, I just wonder if there might be value in finding a place that makes sense without a “magical Luddite” flaw or whatever. At this point I may have to make a different thread for the idea of having to eschew magic in order to train and maintain the ability to shut magic down and be especially resistant to it. In my world I do have an order of knights who serve the Red Dragon of Wales, who specialize in countering magic. Right now they have allies who are part of secret orders that preserved what they could of the old Druidic traditions and adapted them over the centuries, I could make the dichotomy much clearer and have the Knights rely entirely on the Druidic Orders for magical work. The question is, would that provide a good basis for fully mundane characters for the people who want them, or would it be a waste of effort I could put elsewhere. I don’t know. That’s bad writing. Like…even mediocre authors do a little research and spend [I]some[/I] time thinking about how to make their world make sense, and features some noticeable degree of nuance. I’m probably not mistaking the intent of my own words, but skipping past that, being threatened by a big monster wouldn’t stop people from trying to develop better weapons, and vanishingly few fantasy stories I’ve ever read feature societies that are constantly under threat. This seems pretty tangential, as well. Why are we arguing the fine particulars of fantasy worldbuilding instead of discussing the question of why characters in a world where they could learn magic would choose not to, what might allow such characters to exist and make sense for the benefit of players with that preference in spite of magic being generally learnable and not evil or dangerously erratic, and why in worlds like Eberron do we not see more magic in the use of “mundane” warriors? In my Eberron any “professional” soldier/mercenary/whatever will generally spend the time to learn a couple rituals and cantrips so they have enough magical grounding to use a combat wand or stave, and every nation has soldiers who can perform some apprentice level magewright tasks, at least, because every martial tradition recognized the practical benefits of doing so, outside of maybe ancient Dakaan. Does the world view electricity as inherently dangerous or evil? No. There being pockets of groups who do doesn’t make the general statement false. We are not obligated to constantly provide caveats and addendums to every general statement we make. I think you can take 4 away no problem, as long as it provides practical benefits to some common facets of life. 2, is also a matter of degree but also of things like “is it inherited?” and “is it purely inherent or do people without the spark or whatever just have to work harder and are more limited?” and especially “how common is the spark or whatever?” But of course in the OP I do assume everyone can learn at least some magic, in hopes of giving the thread a little bit of direction. [/QUOTE]
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