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Why Not Magic?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8425703" data-attributes="member: 710"><p>Well, why don't people learn to read and write or do maths? Why do people not learn how to wield heavy armor and longswords?</p><p>I figure often it is the lack of opportunity. They just don't have access to the education.</p><p>Or does in your game mean learning to speak or read and write that you automatically pick up some magic tricks - if spells are just words of power, maybe some can be tought to a baby, and it can say the "Kaka-Go-Away-Spell" instead of needing to go too the toilet. In such a world, it's extremely unlikely you would not pick up magic, because you basically have to deliberately go out of your way at an age where you can't make such decisions, which suggests that the parents decided you shouldn't learn it.</p><p></p><p>The next step is - how long does it take to get better at something without magic that it's easier to learn magic to get better at the skill?</p><p></p><p>In D&D, the Fighter never learns to cast spells, and he gets better at his job ,and he goes toe to toe with dragons and giants. However, in the process of getting there he will usually pick up magc items. </p><p>I haven't experienced any gamers that were unwilling to do that for their otherwise non-magical characters. Though I am definitely personally part of the gamers that would prefer if the "math" of the game system doesn't require something boring as +X weapons just to make the math work out. It feels to me like it just turns magic into something too mundane. That's more something that you could do with technology, and say that at some point 9mm bullets or .22 caliber weapons aren't sufficient anymore, if you want to deal with dragon (body) armor, you need .45 Magnum, 5.54mm 7.72mm or whatever.</p><p></p><p>However, if your Fighter starts learning spells at some level, or you can only take 10 levels of fighters but characters can go from Level 1 to 40 and you could be a Level 40 Wizard, it becomes obvious that you need magic at some point or you just can't meaningful get better at a skill, or at least the type of tasks you can accomplish with pure skill. Maybe if you state this beforehand, it's no big deal to players that you can't make non-magical characters. However, if one could be a Level 40 Fighter and he can get away with no spells but not a Level 40 Rogue without spells, some might ask why you can get better at a physical skill like fighting that you never need to pick up spells, but to pick locks and sneak around you must learn magic?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8425703, member: 710"] Well, why don't people learn to read and write or do maths? Why do people not learn how to wield heavy armor and longswords? I figure often it is the lack of opportunity. They just don't have access to the education. Or does in your game mean learning to speak or read and write that you automatically pick up some magic tricks - if spells are just words of power, maybe some can be tought to a baby, and it can say the "Kaka-Go-Away-Spell" instead of needing to go too the toilet. In such a world, it's extremely unlikely you would not pick up magic, because you basically have to deliberately go out of your way at an age where you can't make such decisions, which suggests that the parents decided you shouldn't learn it. The next step is - how long does it take to get better at something without magic that it's easier to learn magic to get better at the skill? In D&D, the Fighter never learns to cast spells, and he gets better at his job ,and he goes toe to toe with dragons and giants. However, in the process of getting there he will usually pick up magc items. I haven't experienced any gamers that were unwilling to do that for their otherwise non-magical characters. Though I am definitely personally part of the gamers that would prefer if the "math" of the game system doesn't require something boring as +X weapons just to make the math work out. It feels to me like it just turns magic into something too mundane. That's more something that you could do with technology, and say that at some point 9mm bullets or .22 caliber weapons aren't sufficient anymore, if you want to deal with dragon (body) armor, you need .45 Magnum, 5.54mm 7.72mm or whatever. However, if your Fighter starts learning spells at some level, or you can only take 10 levels of fighters but characters can go from Level 1 to 40 and you could be a Level 40 Wizard, it becomes obvious that you need magic at some point or you just can't meaningful get better at a skill, or at least the type of tasks you can accomplish with pure skill. Maybe if you state this beforehand, it's no big deal to players that you can't make non-magical characters. However, if one could be a Level 40 Fighter and he can get away with no spells but not a Level 40 Rogue without spells, some might ask why you can get better at a physical skill like fighting that you never need to pick up spells, but to pick locks and sneak around you must learn magic? [/QUOTE]
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