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Why Not Magic?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8425850" data-attributes="member: 6704184"><p>What the world believes is what is relevant to the specific point I was making when I brought it up, which is that institutions and traditions <em>exist in whatever forms they exist as a result of what the world believes, in general</em>. </p><p></p><p>Broad belief isn't required for a thing to become a tradition, but if the belief is broad that the thing is useful and not evil or inherently dangerous to mess with, it will probably be encouraged and gain traction in some societies as part of that society's traditions. </p><p></p><p>eg, in Eberron magic is scientific, useful, reliable, etc, and so learning to be a blacksmith involves learning some small amount of magic. Baker recently made a post about weapons tech in Eberron, noting that in his Eberron crossbows are "mundane" in that they don't do any overt magical things, but their construction involves magical processes that make a crossbow that can be reloaded very quickly while providing great range and power. In short, truly mundane crossbow tech is pretty basic, but the common crossbow isn't truly mundane, it's basically magitech. </p><p></p><p>Those sorts of things exist in Eberron because they are the rational outcome of a world that views, and is right to view, magic in that way. </p><p></p><p>So the outgrowth from this line of discussion, for me, is to consider what "mundane" actually means in a world, rather than just taking for granted that the common usage of the term makes the most sense. Perhaps in a world like Eberron, we can simply consider the level 1 Fighter to have magical principles of self-empowerment, healing, and body mechanics, as seemlessly integrated aspects of their martial training, and not something they'd have to go to a special gish school for.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8425850, member: 6704184"] What the world believes is what is relevant to the specific point I was making when I brought it up, which is that institutions and traditions [I]exist in whatever forms they exist as a result of what the world believes, in general[/I]. Broad belief isn't required for a thing to become a tradition, but if the belief is broad that the thing is useful and not evil or inherently dangerous to mess with, it will probably be encouraged and gain traction in some societies as part of that society's traditions. eg, in Eberron magic is scientific, useful, reliable, etc, and so learning to be a blacksmith involves learning some small amount of magic. Baker recently made a post about weapons tech in Eberron, noting that in his Eberron crossbows are "mundane" in that they don't do any overt magical things, but their construction involves magical processes that make a crossbow that can be reloaded very quickly while providing great range and power. In short, truly mundane crossbow tech is pretty basic, but the common crossbow isn't truly mundane, it's basically magitech. Those sorts of things exist in Eberron because they are the rational outcome of a world that views, and is right to view, magic in that way. So the outgrowth from this line of discussion, for me, is to consider what "mundane" actually means in a world, rather than just taking for granted that the common usage of the term makes the most sense. Perhaps in a world like Eberron, we can simply consider the level 1 Fighter to have magical principles of self-empowerment, healing, and body mechanics, as seemlessly integrated aspects of their martial training, and not something they'd have to go to a special gish school for. [/QUOTE]
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