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*Pathfinder & Starfinder
Why not monks?
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<blockquote data-quote="gamerprinter" data-source="post: 5730703" data-attributes="member: 50895"><p>To me the area of monk that needs expanded upon is Ki. Ki is the aspect that monk is that other classes are not, so Ki needs to be expanded upon to better cement the role of this class.</p><p> </p><p>My first PF character was a monk, and I do love my monks. Once we got near 20th level, my monk proved to be suboptimal, but I had fun with the character all the way up to 20th.</p><p> </p><p>I never expected monk to compete with fighter, barbarian and ranger, and why anyone else does, I have no idea. Monks are not the martial characters that frontline classes are. Look at the monk's abilities - fast movement. This alone means that monks are better off as skirmishers, not frontline fighters. I had great results with: Dodge, Mobility, Spring Attack - using my fast movement to be 30' away, move in close, strike and back off and never being hit by AoO. In fact in one fight, due to good saves, the monk was the only one that didn't get repulsed by a divine baddie, and eventually killed the villain alone, using spring attack strikes alone.</p><p> </p><p>I'm looking at ways to create a list of ki powers that monks and other ki classes can choose from, rather than getting a defined ki power provided in class (as it is in existing rules) - note: with the existence of Ninja, there are now other classes than monk with ki powers.</p><p> </p><p>I like monks, and think if played smart tactically and given some more options can still make a great character choice, but don't expect them to outfight a fighter or barbarian ever - that's not their job and never have been.</p><p> </p><p>Although I haven't done it yet, my next monk character, I want to take Spider Walk and Cloud Walk feats from the APG, as I think a monk (tweaked) would make a better ninja than the ninja class. Walking up walls, on ceilings and air walking for infiltration are great concepts for a ninja, and these feats are only accessable to monks, not ninja.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5730703, member: 50895"] To me the area of monk that needs expanded upon is Ki. Ki is the aspect that monk is that other classes are not, so Ki needs to be expanded upon to better cement the role of this class. My first PF character was a monk, and I do love my monks. Once we got near 20th level, my monk proved to be suboptimal, but I had fun with the character all the way up to 20th. I never expected monk to compete with fighter, barbarian and ranger, and why anyone else does, I have no idea. Monks are not the martial characters that frontline classes are. Look at the monk's abilities - fast movement. This alone means that monks are better off as skirmishers, not frontline fighters. I had great results with: Dodge, Mobility, Spring Attack - using my fast movement to be 30' away, move in close, strike and back off and never being hit by AoO. In fact in one fight, due to good saves, the monk was the only one that didn't get repulsed by a divine baddie, and eventually killed the villain alone, using spring attack strikes alone. I'm looking at ways to create a list of ki powers that monks and other ki classes can choose from, rather than getting a defined ki power provided in class (as it is in existing rules) - note: with the existence of Ninja, there are now other classes than monk with ki powers. I like monks, and think if played smart tactically and given some more options can still make a great character choice, but don't expect them to outfight a fighter or barbarian ever - that's not their job and never have been. Although I haven't done it yet, my next monk character, I want to take Spider Walk and Cloud Walk feats from the APG, as I think a monk (tweaked) would make a better ninja than the ninja class. Walking up walls, on ceilings and air walking for infiltration are great concepts for a ninja, and these feats are only accessable to monks, not ninja. [/QUOTE]
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