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Why not monks?
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<blockquote data-quote="N'raac" data-source="post: 5731336" data-attributes="member: 6681948"><p>Actually, you don't. While Flurry of Blows reduces the likelihood of any single attack hitting, it adds an extra attack which has the potential of hitting. It is simply 2 weapon fighting restricted to Flurry-eligible weapons (normally bare hands).</p><p></p><p>The odds of landing at least one hit if you make a single attack versus the odds of landing at least one hit if you make two attacks, each at a -2 penalty, is almost always lower. For example, if you need an 11 to hit with no penalty, you have a 50% chance of hitting. If you take a -2 penalty, each shot hits on a 13+ (40% chance, so a 60% miss chance). You have only a 36% (60% x 60%) chance of missing with both attacks, so a 64% chance of at least one attack hitting.</p><p></p><p>Your odds of landing at least one strike with Flurry than with a single attack assuming a 2 point difference in attack bonus is better unless your unpenalized attack roll needs to be an 18 or 19 (unmodified). If it needs to be 20 anyway, the Flurry is again superior (9.75% chance of at least one hit versus 5% chance with a single attack).</p><p></p><p>If the difference between the Base and Flurry attack bonus is reduced to -1, the single attack has better odds only if it needs an unmodified 18 to hit (15% chance versus a 9.75% chance of at least one FoB attack hitting).</p><p></p><p>Note that my math is pretty minimal here - I have not attempted to address the situation at higher levels, where iterative attacks come into play, nor to incorporate the impact of the possibility of landing two hits with the FoB.</p><p></p><p></p><p></p><p>The ability to get in a single strike with no AoO can be quite powerful. In our first 3rd Ed game, I ran a fighter who built up the Spring Attack chain on the way to Whirlwind Attack. Spring Attack can be effectively used to start and end your move out of melee range (well out with Monk movement) while getting in one full BAB attack. It can also be used to move in, circle round your opponent and set up the Rogue to flank. Who cares if I only get one attack, instead of 2 or 3 (an increasing penalties) if the Rogue gets an extra 5d6 damage (on each hit) plus flanking bonuses to hit as a consequence of me sacrificing a full attack action for one round? It's all about teamwork.</p><p></p><p>That fancy footwork is also very effective to flank the opposition, and get at the squishy spellcaster in the back - especially if your Team Player spellcaster then uses some battlefield control magic to prevent their fighters coming to Squishy's assistance.</p><p></p><p> </p><p></p><p>And well you should be. If the Fighter can't fight, they're useless. The Monk has numerous other abilities to be useful without just standing and trading blows.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5731336, member: 6681948"] Actually, you don't. While Flurry of Blows reduces the likelihood of any single attack hitting, it adds an extra attack which has the potential of hitting. It is simply 2 weapon fighting restricted to Flurry-eligible weapons (normally bare hands). The odds of landing at least one hit if you make a single attack versus the odds of landing at least one hit if you make two attacks, each at a -2 penalty, is almost always lower. For example, if you need an 11 to hit with no penalty, you have a 50% chance of hitting. If you take a -2 penalty, each shot hits on a 13+ (40% chance, so a 60% miss chance). You have only a 36% (60% x 60%) chance of missing with both attacks, so a 64% chance of at least one attack hitting. Your odds of landing at least one strike with Flurry than with a single attack assuming a 2 point difference in attack bonus is better unless your unpenalized attack roll needs to be an 18 or 19 (unmodified). If it needs to be 20 anyway, the Flurry is again superior (9.75% chance of at least one hit versus 5% chance with a single attack). If the difference between the Base and Flurry attack bonus is reduced to -1, the single attack has better odds only if it needs an unmodified 18 to hit (15% chance versus a 9.75% chance of at least one FoB attack hitting). Note that my math is pretty minimal here - I have not attempted to address the situation at higher levels, where iterative attacks come into play, nor to incorporate the impact of the possibility of landing two hits with the FoB. The ability to get in a single strike with no AoO can be quite powerful. In our first 3rd Ed game, I ran a fighter who built up the Spring Attack chain on the way to Whirlwind Attack. Spring Attack can be effectively used to start and end your move out of melee range (well out with Monk movement) while getting in one full BAB attack. It can also be used to move in, circle round your opponent and set up the Rogue to flank. Who cares if I only get one attack, instead of 2 or 3 (an increasing penalties) if the Rogue gets an extra 5d6 damage (on each hit) plus flanking bonuses to hit as a consequence of me sacrificing a full attack action for one round? It's all about teamwork. That fancy footwork is also very effective to flank the opposition, and get at the squishy spellcaster in the back - especially if your Team Player spellcaster then uses some battlefield control magic to prevent their fighters coming to Squishy's assistance. And well you should be. If the Fighter can't fight, they're useless. The Monk has numerous other abilities to be useful without just standing and trading blows. [/QUOTE]
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