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General Tabletop Discussion
*Pathfinder & Starfinder
Why not monks?
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<blockquote data-quote="EUBanana" data-source="post: 5732590" data-attributes="member: 6676815"><p>You almost never cast mage armour in a fight, you cast it before a fight. Given a monk has stealth by definition the party with a monk in it has a scout, therefore finding out when a fight is imminent should be well within your grasp. Given how many 1st level spells a wizard gets due to his mega int, having 1 saved for the monk who gets between him and the baddies seems like a no brainer.</p><p></p><p>If a mage is able to cast haste, his mage armour lasts 5 hours at least anyway so the point is almost always moot, at least if it's a dungeon bash. If not, the monk can carry potions as spares for those unanticipated encounters. 50 gold for 1 hour of mage armour, you could have 30 for the same price as the suit of ordinary full plate which a low level fighter soon buys, and that would probably have you covered for your entire adventuring career where mage armour is relevant. </p><p></p><p>All the styles are good for non monks too, of course, but given they all have unarmed combat as a required feat, which is useless to a non monk, it's going to be pretty inefficient, especially given a fighter will quite possibly be getting combat expertise to get the cool maneuvers, thus making crane style somewhat redundant. </p><p></p><p>And monks can always use magic sianghams or whatever if you really want to avoid the amulet of mighty fists. I don't think it's necessary though. Rogues are absolutely god awful, sneak attack as a combat strategy is a joke, so if t he rogue has some little thing he can use, well done rogue. I think most DMs would probably ignore the brass knuckles errata for monks anyway, which makes the whole amulet issue irrelevant. Thats probably the one rules tweak I would apply, and it is a minor one.</p></blockquote><p></p>
[QUOTE="EUBanana, post: 5732590, member: 6676815"] You almost never cast mage armour in a fight, you cast it before a fight. Given a monk has stealth by definition the party with a monk in it has a scout, therefore finding out when a fight is imminent should be well within your grasp. Given how many 1st level spells a wizard gets due to his mega int, having 1 saved for the monk who gets between him and the baddies seems like a no brainer. If a mage is able to cast haste, his mage armour lasts 5 hours at least anyway so the point is almost always moot, at least if it's a dungeon bash. If not, the monk can carry potions as spares for those unanticipated encounters. 50 gold for 1 hour of mage armour, you could have 30 for the same price as the suit of ordinary full plate which a low level fighter soon buys, and that would probably have you covered for your entire adventuring career where mage armour is relevant. All the styles are good for non monks too, of course, but given they all have unarmed combat as a required feat, which is useless to a non monk, it's going to be pretty inefficient, especially given a fighter will quite possibly be getting combat expertise to get the cool maneuvers, thus making crane style somewhat redundant. And monks can always use magic sianghams or whatever if you really want to avoid the amulet of mighty fists. I don't think it's necessary though. Rogues are absolutely god awful, sneak attack as a combat strategy is a joke, so if t he rogue has some little thing he can use, well done rogue. I think most DMs would probably ignore the brass knuckles errata for monks anyway, which makes the whole amulet issue irrelevant. Thats probably the one rules tweak I would apply, and it is a minor one. [/QUOTE]
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Why not monks?
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