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Why not monks?
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<blockquote data-quote="EUBanana" data-source="post: 5741827" data-attributes="member: 6676815"><p>I would assume that you can use a move action as another swift action if you wanted, but that would imply just an attack action. So if you wanted to 'clam up' you would do that.</p><p></p><p>As for other ki actions, with a monk like this, I'd recommend a qigong monk, so the usual ki pool powers (which are swift actions) would be replaced by spell like abilities (which are standard actions). Stuff like gaseous form and shadow step would be good to escape being mobbed by hordes of little guys, which are this characters weakness. Barkskin would boost up his natural AC a bit and leave the amulet slot open.</p><p></p><p></p><p>re. the bebilith, I am assuming that this monk would have something to ignore the DR. I dont think thats much of an assumption. In our level 10 party all the melee have good aligned weapons, or people can be arranged to have good aligned weapons, so in actual play the DR isn't gonna be a biggy. Monks do damage with a bunch of attacks, so DR or not DR obviously changes things massively. </p><p></p><p>2d6 + 12 with a power attack incidentally, 1/4/8, monk flurry BAB is treated as base BAB so power attack is applied in full for a flurry. </p><p></p><p>Re. the bebilith, I didnt do a full run down on the snake monk - I just cast that out pretty willy nilly. However, for the crane monk with a holy weapon, it looks like this.</p><p></p><p><em>Assumptions</em></p><p><em> monk fails exploit weakness 1 in 4 rounds, as he needs 6+</em></p><p><em> monk has +1 holy weapon</em></p><p><em> monk has no other buffs of any kind</em></p><p><em></em></p><p><em>Bebilith needs an 18 when exploit weakness works, 13 otherwise</em></p><p><em>Does an average of 15 damage a hit say</em></p><p><em>3 attacks, 15% chance of each hitting = 6.75 DPR on a successful exploit</em></p><p><em> = 18 DPR on a failed exploit weakness</em></p><p><em> 9.5 DPR on average</em></p><p><em></em></p><p><em>Monk</em></p><p><em> </em></p><p><em>2 attacks, 40% chance of each hitting, 3d6 + 12 = 25.2</em></p><p><em>2 attacks, = 14.7</em></p><p><em></em></p><p><em> = 40 DPR</em></p><p><em></em></p><p><em>Bebilith dies in 4 rounds, monk dies in about 6-7. </em></p><p><em></em></p><p></p><p>If the snakey monk turtles, he could hold the bebilith off pretty well, assuming I'm correct in my assumptions re. swift actions. Depends on what you want to do.</p><p></p><p></p><p></p><p>The iron golem was a bit flippant. The level 10 paladin in our party has AC 32 ish normally. The paladin is just going to eaten by an iron golem. It can't miss <em>at all</em>. So in that regard at least, the monk is better.</p><p></p><p></p><p></p><p></p><p>I dont think so really. You've taken a character class based on a lot of smallish hits and put him up against something with DR 10 and assumed that he has nothing to bypass it. Obviously, this colours things a lot. I dont think you can say they are weak on offence based on that. Fighters have to specialise in their weapons, a fighter specialising in a melee weapon is going to do not much damage at all versus a target which can fly - like maybe 0 if he's particulary unprepared - but how fair a comparison is that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But a lot of small attacks cuts both ways. If your many small attacks are being foiled by DR 10, thats bad, thats very bad. If on the other hand your many small attacks are augmented by +2d6 holy, thats good, thats very good. Look at that crane monk vs bebilith. I think a paladin would do better but probably only a paladin, at least with the magic items our gang has.</p><p></p><p>and paladins, IMHO, are extremely powerful. Especially against bebiliths. Kinda his specialist subject you might say.</p><p></p><p></p><p></p><p>Sneaking around and picking targets carefully. Heavy armour dudes go at the front. Softskins go behind the heavy armour dudes. </p><p></p><p>After battle is joined, skirmishers pick away at targets of opportunity. Spring attacking barbarians with relatively low AC running in and hitting and running back out again. Shadow stepping monks stealthing up to the enemy softskins and suddenly opening the can of whupass on them. That sort of thing.</p></blockquote><p></p>
[QUOTE="EUBanana, post: 5741827, member: 6676815"] I would assume that you can use a move action as another swift action if you wanted, but that would imply just an attack action. So if you wanted to 'clam up' you would do that. As for other ki actions, with a monk like this, I'd recommend a qigong monk, so the usual ki pool powers (which are swift actions) would be replaced by spell like abilities (which are standard actions). Stuff like gaseous form and shadow step would be good to escape being mobbed by hordes of little guys, which are this characters weakness. Barkskin would boost up his natural AC a bit and leave the amulet slot open. re. the bebilith, I am assuming that this monk would have something to ignore the DR. I dont think thats much of an assumption. In our level 10 party all the melee have good aligned weapons, or people can be arranged to have good aligned weapons, so in actual play the DR isn't gonna be a biggy. Monks do damage with a bunch of attacks, so DR or not DR obviously changes things massively. 2d6 + 12 with a power attack incidentally, 1/4/8, monk flurry BAB is treated as base BAB so power attack is applied in full for a flurry. Re. the bebilith, I didnt do a full run down on the snake monk - I just cast that out pretty willy nilly. However, for the crane monk with a holy weapon, it looks like this. [i]Assumptions monk fails exploit weakness 1 in 4 rounds, as he needs 6+ monk has +1 holy weapon monk has no other buffs of any kind Bebilith needs an 18 when exploit weakness works, 13 otherwise Does an average of 15 damage a hit say 3 attacks, 15% chance of each hitting = 6.75 DPR on a successful exploit = 18 DPR on a failed exploit weakness 9.5 DPR on average Monk 2 attacks, 40% chance of each hitting, 3d6 + 12 = 25.2 2 attacks, = 14.7 = 40 DPR Bebilith dies in 4 rounds, monk dies in about 6-7. [/i] If the snakey monk turtles, he could hold the bebilith off pretty well, assuming I'm correct in my assumptions re. swift actions. Depends on what you want to do. The iron golem was a bit flippant. The level 10 paladin in our party has AC 32 ish normally. The paladin is just going to eaten by an iron golem. It can't miss [i]at all[/i]. So in that regard at least, the monk is better. I dont think so really. You've taken a character class based on a lot of smallish hits and put him up against something with DR 10 and assumed that he has nothing to bypass it. Obviously, this colours things a lot. I dont think you can say they are weak on offence based on that. Fighters have to specialise in their weapons, a fighter specialising in a melee weapon is going to do not much damage at all versus a target which can fly - like maybe 0 if he's particulary unprepared - but how fair a comparison is that? ;) But a lot of small attacks cuts both ways. If your many small attacks are being foiled by DR 10, thats bad, thats very bad. If on the other hand your many small attacks are augmented by +2d6 holy, thats good, thats very good. Look at that crane monk vs bebilith. I think a paladin would do better but probably only a paladin, at least with the magic items our gang has. and paladins, IMHO, are extremely powerful. Especially against bebiliths. Kinda his specialist subject you might say. Sneaking around and picking targets carefully. Heavy armour dudes go at the front. Softskins go behind the heavy armour dudes. After battle is joined, skirmishers pick away at targets of opportunity. Spring attacking barbarians with relatively low AC running in and hitting and running back out again. Shadow stepping monks stealthing up to the enemy softskins and suddenly opening the can of whupass on them. That sort of thing. [/QUOTE]
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