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Why not monks?
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<blockquote data-quote="Mad Hamish" data-source="post: 5743647" data-attributes="member: 25321"><p>It's not exactly uncommon for CR 10 monsters</p><p>Checking a few from the prd</p><p>Aluum, Clay Golem, Protean (Imentesh), Angel - Movanic Deva, Piscodaemon...and Bebilith all have 10 DR </p><p>Rakshaka have DR15...</p><p></p><p>It's something that characters have to deal with.</p><p></p><p>Spellcasters have to deal with SR, weapon users have to deal with DR and as you go up levels more things have DR and either you spend resources to negate it or you have to be able to go through it. </p><p></p><p></p><p></p><p>But it does mean that they will get past damage resistance more easily (against that if you're getting 1 attack on charging it really sucks rolling a 1)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>they've got a good progression on all saves, but tthe build you suggest has relatively low con and nothing to boost his saves, so I think he's got a +8 fort save and the rot has a DC 23. 15+ to save isn't ideal.</p><p></p><p></p><p></p><p>Generally in D20 offence trumps defence.</p><p></p><p>There might be the very odd encounter when having a character do nothing but limit damage and block is useful but typically you want to be focusing on taking opponents down and if you aren't a realistic threat you can be ignored for other targets (now locking an opponent down or splitting groups of opponents so that only some of them can attack can win encounters but there's nothing that I can see in your suggested build that would make it overly good at it)</p><p></p><p></p><p></p><p>If the Paladin has 14 str it's less than 'not a particularly offensively build paladin' </p><p></p><p></p><p></p><p>Have a look at the number of feats fighters get. Rogues gets sneak attacks on both attacks so if they go that way they get a pretty big offensive boost.</p><p></p><p>they also have other options for their builds but if you see getting bonus dice on multiple attacks they are all options (and sneak attack is king of it)</p><p></p><p></p><p></p><p>Until the day when there are Pathfinder arenas where you're doing PC fights I'm not overly interested in how a class will go against each other 1 on 1 </p><p></p><p>Note that I think the Monk needs 18 or on his primary attacks to hit the fighter without the fighter doing anything to bump his AC and with gear which is more general (and 20000+ gp less...)</p><p></p><p>off the top of the head for the arena battle I'd drop </p><p>Cloak of Resistance, Handy Haversack, change the abilities on the sword (maybe even just a straight +4), get the gauntlets of dueling, boots of speed</p><p></p><p>which gives haste for 10 rounds a day, +4 to hit & damage over the above stats (+1 more to hit with haste on)</p><p></p><p>and if he struggles to hit he can stop power attacking and get another +3 </p><p>and still have 2D4 + 19 damage with the gloves and modified sword (threat range 15-20)</p><p></p><p>+27/+27/+22 </p><p></p><p></p><p></p><p>But which one contributes more to most encounters or parties?</p><p></p><p>The fighter has better base AC, has a much higher chance to hit, does much more damage on a hit, can take more damage</p><p></p><p></p><p></p><p>if a 10th level character can't take out somebody who isn't an extremely capable opponent they've got problems.</p><p></p><p>But the fighter with more balanced gear will average 29 damage power attacking or 20 without power attack with much higher attack bonuses than the monk. </p><p></p><p></p><p></p><p>I think Monks and Rogues are the two weakest character classes in core Pathfinder (although Bards depend heavily on helping other characters in a party) and I don't think there's anything that are as weak or weaker in the extensions.</p><p></p><p>I do think they're playable but I think you're constructing 1 trick ponies and getting excited by their AC.</p><p>Build a shield based fighter and see what it gets in AC.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5743647, member: 25321"] It's not exactly uncommon for CR 10 monsters Checking a few from the prd Aluum, Clay Golem, Protean (Imentesh), Angel - Movanic Deva, Piscodaemon...and Bebilith all have 10 DR Rakshaka have DR15... It's something that characters have to deal with. Spellcasters have to deal with SR, weapon users have to deal with DR and as you go up levels more things have DR and either you spend resources to negate it or you have to be able to go through it. But it does mean that they will get past damage resistance more easily (against that if you're getting 1 attack on charging it really sucks rolling a 1) they've got a good progression on all saves, but tthe build you suggest has relatively low con and nothing to boost his saves, so I think he's got a +8 fort save and the rot has a DC 23. 15+ to save isn't ideal. Generally in D20 offence trumps defence. There might be the very odd encounter when having a character do nothing but limit damage and block is useful but typically you want to be focusing on taking opponents down and if you aren't a realistic threat you can be ignored for other targets (now locking an opponent down or splitting groups of opponents so that only some of them can attack can win encounters but there's nothing that I can see in your suggested build that would make it overly good at it) If the Paladin has 14 str it's less than 'not a particularly offensively build paladin' Have a look at the number of feats fighters get. Rogues gets sneak attacks on both attacks so if they go that way they get a pretty big offensive boost. they also have other options for their builds but if you see getting bonus dice on multiple attacks they are all options (and sneak attack is king of it) Until the day when there are Pathfinder arenas where you're doing PC fights I'm not overly interested in how a class will go against each other 1 on 1 Note that I think the Monk needs 18 or on his primary attacks to hit the fighter without the fighter doing anything to bump his AC and with gear which is more general (and 20000+ gp less...) off the top of the head for the arena battle I'd drop Cloak of Resistance, Handy Haversack, change the abilities on the sword (maybe even just a straight +4), get the gauntlets of dueling, boots of speed which gives haste for 10 rounds a day, +4 to hit & damage over the above stats (+1 more to hit with haste on) and if he struggles to hit he can stop power attacking and get another +3 and still have 2D4 + 19 damage with the gloves and modified sword (threat range 15-20) +27/+27/+22 But which one contributes more to most encounters or parties? The fighter has better base AC, has a much higher chance to hit, does much more damage on a hit, can take more damage if a 10th level character can't take out somebody who isn't an extremely capable opponent they've got problems. But the fighter with more balanced gear will average 29 damage power attacking or 20 without power attack with much higher attack bonuses than the monk. I think Monks and Rogues are the two weakest character classes in core Pathfinder (although Bards depend heavily on helping other characters in a party) and I don't think there's anything that are as weak or weaker in the extensions. I do think they're playable but I think you're constructing 1 trick ponies and getting excited by their AC. Build a shield based fighter and see what it gets in AC. [/QUOTE]
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