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Why not monks?
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<blockquote data-quote="EUBanana" data-source="post: 5743671" data-attributes="member: 6676815"><p>I dunno, most of the time we fight classed humanoids, not monsters at all, and monks are very good against them.</p><p></p><p>Against your fighter as statted, and not for arenas - why would he be, the monk wasnt - the monk would probably kick his ass, dependent on what other stuff he had going for him. An NPC human fighter, he would <em>definitely</em> kick his ass, as NPCs do not generally have a gear advantage.</p><p></p><p>Exploit weakness can ignore DR, if you have a healer to back you up and are not dead set on resisting <em>all</em> incoming damage, as a skirmishing monk would be, then the monk is going to be OK. His AC would still be about the same as your fighter if he was using exploit weakness offensively, it would just be inadequate against the bebilith.</p><p></p><p></p><p></p><p>Last fight I spent ten odd rounds doing nothing but laying on hands, channelling, combat expertising and fighting defensively, so I think it certainly happens sometimes.</p><p></p><p></p><p></p><p>Dunno, I think having charisma real high and strength adequate has been the way to go so far. At least, if you are a protector rather than an asskicker.</p><p></p><p></p><p></p><p>Monks essentially get one every level as well.</p><p></p><p></p><p></p><p>I agree completely, but you do fight humanoids in the typical adventure.</p><p></p><p>The monk was not designed with duels in mind, why should you be? This proves nothing.</p><p></p><p></p><p></p><p>Not necessarily. Your fighter as statted had a by my reckoning <10% chance of hitting at least once in a round (~15+ on the first hit, 20 on the others, first hit ignored). Unless you had some sort of special trip defence this is not true of the monk, and the monk would have 2 attacks a round with a decent chance of hitting and a couple more with a less than decent chance of hitting. CMD 31, at a minimum, 38 at max, if you try and do to him what he's doing to you.</p><p></p><p>Depends what you are fighting, really.</p><p></p><p></p><p></p><p>Well, he'd probably annihilate the typical 10th level fighter in a one on one, especially an NPC 10th level fighter.</p><p></p><p></p><p></p><p>Not really, it's the combination of masses of attacks and AoOs, a massive CMD, decent CMB which is well leveraged by the masses of attacks which can be turned into masses of maneuvers at will, and reasonable damage from a strength in the 20s and power attack. An AC which is at least in the same league as an equivalent fighter, stealth slightly worse than a rogue and perception probably slightly better, a speed (even stealthed with a trait) as fast, unhasted, as a hasted opponent. On top of that he's got a few immunities (exhaustion, fatigue), some resistances (he has DR against ability damage essentially - interesting point actually, you brought up bebilith rot, the monk is immune to it), and some nifties (stunning fist with a DR of 20 isnt bad against low fort save targets, exploit weakness is just plain good, 6 skill ranks per level is reasonable and aside from charisma its pluses from attributes across the board, and he has no armour penalties for the dex based ones).</p><p></p><p>Why does a guy with all that stuff have to be better than a fighter in toe to toe combat? The irony is that he is <em>not</em> a one trick pony compared to a fighter. The fighter is going to be out with the first willpower affecting spell. The fighter can't hide. He can't run. His touch AC is probably terrible. He probably has no special resistances to anything, unless bravery counts, and he might have ray shield I suppose. He probably has negligible skills compared to the monk, and wearing armour will hamper them unless he pays for mithril (in which case he's not paying for adamantine, which is likely better for him stats depending...). The fighter is hardly God. Neither is the monk, but thats fine, I'm not arguing that.</p><p></p><p>The guy had natural strength 20, power attack, and the equivalent of most of the two weapon style feats, as well as 4 AoOs and plenty of ability to leverage as many of them as possible a round. I cannot see why you think this is "low damage". For most of his items I went with generalist stuff which is probably want you want to go adventuring with, like the belt of physical perfection. You could swap the headband of wisdom for a magic weapon or something I suppose if you wanted more beats and less defence, the guy didn't have a magic weapon after all.</p></blockquote><p></p>
[QUOTE="EUBanana, post: 5743671, member: 6676815"] I dunno, most of the time we fight classed humanoids, not monsters at all, and monks are very good against them. Against your fighter as statted, and not for arenas - why would he be, the monk wasnt - the monk would probably kick his ass, dependent on what other stuff he had going for him. An NPC human fighter, he would [i]definitely[/i] kick his ass, as NPCs do not generally have a gear advantage. Exploit weakness can ignore DR, if you have a healer to back you up and are not dead set on resisting [i]all[/i] incoming damage, as a skirmishing monk would be, then the monk is going to be OK. His AC would still be about the same as your fighter if he was using exploit weakness offensively, it would just be inadequate against the bebilith. Last fight I spent ten odd rounds doing nothing but laying on hands, channelling, combat expertising and fighting defensively, so I think it certainly happens sometimes. Dunno, I think having charisma real high and strength adequate has been the way to go so far. At least, if you are a protector rather than an asskicker. Monks essentially get one every level as well. I agree completely, but you do fight humanoids in the typical adventure. The monk was not designed with duels in mind, why should you be? This proves nothing. Not necessarily. Your fighter as statted had a by my reckoning <10% chance of hitting at least once in a round (~15+ on the first hit, 20 on the others, first hit ignored). Unless you had some sort of special trip defence this is not true of the monk, and the monk would have 2 attacks a round with a decent chance of hitting and a couple more with a less than decent chance of hitting. CMD 31, at a minimum, 38 at max, if you try and do to him what he's doing to you. Depends what you are fighting, really. Well, he'd probably annihilate the typical 10th level fighter in a one on one, especially an NPC 10th level fighter. Not really, it's the combination of masses of attacks and AoOs, a massive CMD, decent CMB which is well leveraged by the masses of attacks which can be turned into masses of maneuvers at will, and reasonable damage from a strength in the 20s and power attack. An AC which is at least in the same league as an equivalent fighter, stealth slightly worse than a rogue and perception probably slightly better, a speed (even stealthed with a trait) as fast, unhasted, as a hasted opponent. On top of that he's got a few immunities (exhaustion, fatigue), some resistances (he has DR against ability damage essentially - interesting point actually, you brought up bebilith rot, the monk is immune to it), and some nifties (stunning fist with a DR of 20 isnt bad against low fort save targets, exploit weakness is just plain good, 6 skill ranks per level is reasonable and aside from charisma its pluses from attributes across the board, and he has no armour penalties for the dex based ones). Why does a guy with all that stuff have to be better than a fighter in toe to toe combat? The irony is that he is [i]not[/i] a one trick pony compared to a fighter. The fighter is going to be out with the first willpower affecting spell. The fighter can't hide. He can't run. His touch AC is probably terrible. He probably has no special resistances to anything, unless bravery counts, and he might have ray shield I suppose. He probably has negligible skills compared to the monk, and wearing armour will hamper them unless he pays for mithril (in which case he's not paying for adamantine, which is likely better for him stats depending...). The fighter is hardly God. Neither is the monk, but thats fine, I'm not arguing that. The guy had natural strength 20, power attack, and the equivalent of most of the two weapon style feats, as well as 4 AoOs and plenty of ability to leverage as many of them as possible a round. I cannot see why you think this is "low damage". For most of his items I went with generalist stuff which is probably want you want to go adventuring with, like the belt of physical perfection. You could swap the headband of wisdom for a magic weapon or something I suppose if you wanted more beats and less defence, the guy didn't have a magic weapon after all. [/QUOTE]
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