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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Share Spellbooks?
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<blockquote data-quote="LostSoul" data-source="post: 6153765" data-attributes="member: 386"><p>The best reason I can think of is a Wizard's Guild: they want to control access to spells, so they punish anyone who isn't a guild member who trades in spell knowledge. There might be other rules, too: Some spells might just be off-limits (Teleport, Dispel Magic, Scry) to any non-guild member. Other spells (Fireball) might require a vote.</p><p></p><p>I guess this provides a reason for Arcane Mark to exist: To mark spellbooks as being legitimate. A stamp of approval by the guild. No stamp is the same as a counterfeit one. So if you're a wizard and the guild gets wind of you, they're going to want to look at your spellbook to make sure it's legit. If not, they might punish you: mandatory enrolment into the guild, fine, imprisonment, <em>Geas</em>, confiscation of your spellbook, or death.</p><p></p><p>Guilds are nasty business. Of course, all members would probably be paranoid of each other, because they know these other wizards are the ones most likely to want to destroy them (and take their spellbooks), and they have the means to do so. </p><p></p><p>It's a nice adventure hook.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6153765, member: 386"] The best reason I can think of is a Wizard's Guild: they want to control access to spells, so they punish anyone who isn't a guild member who trades in spell knowledge. There might be other rules, too: Some spells might just be off-limits (Teleport, Dispel Magic, Scry) to any non-guild member. Other spells (Fireball) might require a vote. I guess this provides a reason for Arcane Mark to exist: To mark spellbooks as being legitimate. A stamp of approval by the guild. No stamp is the same as a counterfeit one. So if you're a wizard and the guild gets wind of you, they're going to want to look at your spellbook to make sure it's legit. If not, they might punish you: mandatory enrolment into the guild, fine, imprisonment, [i]Geas[/i], confiscation of your spellbook, or death. Guilds are nasty business. Of course, all members would probably be paranoid of each other, because they know these other wizards are the ones most likely to want to destroy them (and take their spellbooks), and they have the means to do so. It's a nice adventure hook. [/QUOTE]
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Why Not Share Spellbooks?
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