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General Tabletop Discussion
*Pathfinder & Starfinder
Why Not Share Spellbooks?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6153771" data-attributes="member: 1165"><p>I was thinking the wizard was just giving out the book for a day (since scribing spells might take a long time). But a neutral space, especially with two wizards trading books and then scribing some of each other's spells, seems perfectly reasonable to me. A wizard could run a business this way. (Imagine the security of that place!) Or a wizard guild might offer this service.</p><p></p><p>(Unlike with a car, where you would have to trust the other person to drive away and then come back.)</p><p></p><p>Within the rules, wizards trading spells only need to give up time, "ink" and spellbook space. Time is probably the most critical, but it's also something wizard PCs can handle during downtime.</p><p></p><p>When wizard PCs want to learn spells from NPCs, they need to arrange for this transaction. A Diplomacy check might be involved (the DC shouldn't be too high, though, since the other wizard is getting something for it). Spells to be traded (perhaps by scrolls rather than spellbooks, if you don't want people to know just what spells you know) should be decided ahead of time. It would be easier if they're part of the same guild, military unit, or what not.</p><p></p><p>In some settings (Dark Sun), this paranoia is justified. The person wanting to trade spells could be a templar.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6153771, member: 1165"] I was thinking the wizard was just giving out the book for a day (since scribing spells might take a long time). But a neutral space, especially with two wizards trading books and then scribing some of each other's spells, seems perfectly reasonable to me. A wizard could run a business this way. (Imagine the security of that place!) Or a wizard guild might offer this service. (Unlike with a car, where you would have to trust the other person to drive away and then come back.) Within the rules, wizards trading spells only need to give up time, "ink" and spellbook space. Time is probably the most critical, but it's also something wizard PCs can handle during downtime. When wizard PCs want to learn spells from NPCs, they need to arrange for this transaction. A Diplomacy check might be involved (the DC shouldn't be too high, though, since the other wizard is getting something for it). Spells to be traded (perhaps by scrolls rather than spellbooks, if you don't want people to know just what spells you know) should be decided ahead of time. It would be easier if they're part of the same guild, military unit, or what not. In some settings (Dark Sun), this paranoia is justified. The person wanting to trade spells could be a templar. [/QUOTE]
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Why Not Share Spellbooks?
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