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*Pathfinder & Starfinder
why not take prestige class
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<blockquote data-quote="Li Shenron" data-source="post: 944614" data-attributes="member: 1465"><p>You are not missing much, really. The Sorcerer class in definitely the best example: she has worst possible BAB, HD, saving throws and skill points, and all her power comes from spells. No PrCl is going to make her worse if it gives +1 level in spellcasting.</p><p></p><p>The Familiar progression is not a very critical thing: first of all, not all Wiz/Sor use a Familiar at all since it has its risks; then by 5th level (all the PrCl I've seen in WotC books set minimum level to qualify at least 6th) it has got the most important features - the bonuses granted to its master, easy communication with her and the ability to deliver touch spells. Unless you really want to exploit the Familiar to its maximum (Scrying on it can be very useful), everything else is just buff to Natural Armor, SR and increased intelligence. There are other means of protection available. Indeed, it's a pity to lose the extras, but the PrCl special abilities almost always compensate vastly for the loss.</p><p></p><p>Spellcasting for spellcasters is not the same as BAB for the warriors. Fighters get many combat feats, Barbarians special abilities, Paladins and Rangers abilities and some spells. Spellcasting for a Wizard or Sorcerer is EVERYTHING.</p><p></p><p>Clerics in theory should have possibly more to lose from taking a PrCl, since they have a greater BAB, HD and ST, and Turning/Rebuking and domains don't improve with the PrCl. Unfortunately, again many PrCl designed for the clerics give out the same BAB, HD, ST and possibly increase even the rest, effectively giving the Cleric extra powers without losing anything.</p><p></p><p>It makes sense that a PrCl is "prestigious", but at least for the Wiz/Sor there is effectively almost no reason not to aim for one. Wizards lose 2 bonus feat in a 10th-levels span, but usually 10 levels of a PrCl give much more than 2 feats and Familiar improvement.</p><p></p><p>PrCl have prerequisites, true. But if the PrCl is well designed, the prerequisites make sense and are something that are going to be used by the character: the Loremaster requires many divination spells because it is supposed to be a caster who focuses in gathering knowledge; if you don't, you are not playing a Loremaster at all, except for the name on your character sheet.</p><p>If a Loremaster PrCl had costly requisites which truly make little sense and are set only to balance the next boosts from the PrCl, then it is a very poorly designed PrCl.</p><p></p><p>The only possible thing which may even the problem out is your DM. If he ties PrCls to organizations, groups or similar, and require you good RPing, the reward has its cost, and it can nothing but improve your and everybody's game. Still, I would like myself that the core classes of Wiz and Sor could give more motivation for generalist single-class characters, but at the moment there is really little that do.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 944614, member: 1465"] You are not missing much, really. The Sorcerer class in definitely the best example: she has worst possible BAB, HD, saving throws and skill points, and all her power comes from spells. No PrCl is going to make her worse if it gives +1 level in spellcasting. The Familiar progression is not a very critical thing: first of all, not all Wiz/Sor use a Familiar at all since it has its risks; then by 5th level (all the PrCl I've seen in WotC books set minimum level to qualify at least 6th) it has got the most important features - the bonuses granted to its master, easy communication with her and the ability to deliver touch spells. Unless you really want to exploit the Familiar to its maximum (Scrying on it can be very useful), everything else is just buff to Natural Armor, SR and increased intelligence. There are other means of protection available. Indeed, it's a pity to lose the extras, but the PrCl special abilities almost always compensate vastly for the loss. Spellcasting for spellcasters is not the same as BAB for the warriors. Fighters get many combat feats, Barbarians special abilities, Paladins and Rangers abilities and some spells. Spellcasting for a Wizard or Sorcerer is EVERYTHING. Clerics in theory should have possibly more to lose from taking a PrCl, since they have a greater BAB, HD and ST, and Turning/Rebuking and domains don't improve with the PrCl. Unfortunately, again many PrCl designed for the clerics give out the same BAB, HD, ST and possibly increase even the rest, effectively giving the Cleric extra powers without losing anything. It makes sense that a PrCl is "prestigious", but at least for the Wiz/Sor there is effectively almost no reason not to aim for one. Wizards lose 2 bonus feat in a 10th-levels span, but usually 10 levels of a PrCl give much more than 2 feats and Familiar improvement. PrCl have prerequisites, true. But if the PrCl is well designed, the prerequisites make sense and are something that are going to be used by the character: the Loremaster requires many divination spells because it is supposed to be a caster who focuses in gathering knowledge; if you don't, you are not playing a Loremaster at all, except for the name on your character sheet. If a Loremaster PrCl had costly requisites which truly make little sense and are set only to balance the next boosts from the PrCl, then it is a very poorly designed PrCl. The only possible thing which may even the problem out is your DM. If he ties PrCls to organizations, groups or similar, and require you good RPing, the reward has its cost, and it can nothing but improve your and everybody's game. Still, I would like myself that the core classes of Wiz and Sor could give more motivation for generalist single-class characters, but at the moment there is really little that do. [/QUOTE]
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